Pros
- +
Best tackling yet
- +
Long-overdue passing control reboot
- +
Smarter CPU
Cons
- -
Drive goals in franchise mode
- -
Controls getting hyper-complex
- -
Atmosphere isnt exactly electric
Best tackling yet
Long-overdue passing control reboot
Smarter CPU
Drive goals in franchise mode
Controls getting hyper-complex
Atmosphere isnt exactly electric
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Since the advent of the PS4 and Xbox One console generation, the Madden team has focused on righting some of the wrongs that naturally added up over the course of nearly thirty years of building games. This doesn’t translate i🍷nto sexy headlines, but many of us that play it every year appreciate that. Madden has become a more focused and thoughtful offe𝓡ring, and Madden NFL 16 is the latest proof of that vision
For years, regular Madden players have clamored for better interactions between receivers and defenders. As offensive line blocking – another longtime Madden source of frustration – dramatically improved last year, the spotlight shone brightly on these thoroughly lacking downfield pass mechanics. Madden 16 attempts to address them, with varying degrees of success. On the plus side, you’ve got nifty tools at your fingertips to influence the results at the end of a pass, including the ability to aggressively go🐠 for the ball or position yourself to pick up yards after the catch. These cause all sorts of mayhem, and the organic interactions between players (and the ensuing unpredictable bounces of the ball) are refreshing. The flip side is that good receivers have a tremendous advantage over their defenders and the number of wild, one-handed catches by players of all types happens far too often. A bit of balance is still needed.
Tackling also feels different and, for the most part, better this season. Players can break out of tackles regularly, which increases the need for two ꦐor more defenders to converge on a ballcarrier. The physics of the one-two punch of tacklers flying in from different directions is impressive, and the use of leverage and positioning to bring someone down is presented well. Quarterback accuracy ratings actually matter this season, too. Only the best passers will get the ball into the right spot every time, a stark contrast to years past when cavemen like Tim Tebow could drill receivers in the hands.
Many of these improvements have been mapped to additional player controls, which puts Madden close to NBA 2K in terms of overall complexit𒀰y. Bumpers combined with face buttons allow for modified pass types for quarterbacks, and the receiver-defensive back interactions call for button presses while the ball is traveling in the air. On top of the already-dense set of base controls, this will be overwhelming to those who haven’t played the game in recent years; conversely, series veterans like me appreciate the additional layers of influence they'll have on the on-field action.
Ultimate Team continues its recent theme of simplicity and eas🐽e of use. As the card-collecting mode continues to drive ever-important post-release digital revenue to EA’s top line, the development team has made it simpler than ever to hop in and try it out. It takes just a few short minutes to get a team put together then head into quick competitions offline or online; you’ll be earning coins and unlocking new player cards before you know it. For many, Ultimate Team is Madden these days, and its streamlined menus and challenges will assuredly draw more people into its clutches.
Genre | Sports |
Description | The 2015 release of the smash hit Madden franchise. |
Franchise name | Madden |
UK franchise name | Madden |
Platform | "PS4","Xbox One","PS3","Xbox 360" |
US censor rating | "Everyone","Everyone","Everyone","Everyone" |
UK censor rating | "","","","" |
Alternative names | "Madden 16" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |