LucasArts wants next-gen to use Force...
[Multi] Of phy🔜sics and character AI🅘, that is, to make better games
Wednesday 4 October 2006
LucasArts developer Chris Williams has expressed his disappointment with "the number of next-gene🌳ration 🔴games that are really current-generation games with better graphics."
Tough talk, but something that the house of Star Wars intends to back up: "We are committed to next-genౠ gameplay; to experiences that are differဣent," Williams told industry news site Next Generation.
The first evidence of that won't be due until late next year, in 澳洲幸运5开奖号码历史查询:Indiana Jones, and then later in LucasArts' 澳洲幸运5开奖号码历史查询:all-new Star Wars title. Both games will use new physics and animation technologꦑies to allow characters to react 'naturally' rather than with pre-set animations.
"When you play a combat game, you know that this punch results in that animation," explains Williams, "but in [Indiana Jones], every time yo🐻u grab a guy and throw him, the result is a surprise. Who knows what will happen? Games are a series of player choices, and we are offering a series of great pay-offs that don't keep repeating".
It's an ambitious concept, but then that's what next-gen gaming is all about - and, before it became better known for churning out limp Star Wars licensed titles, so was LucasArts. Could this be the return of the development Je𒉰di?
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