Little Devil Inside, a charming indie adventure game and timed PlayStation console exclusive, showed off a 𓆉new in-depth trailer during today's State of Play event.

Our protagonist, Billy, is heading to Cornfield Station to deliver an artifact to one Professor Vincent at the start of the new gameplay trailer. Little Devil Inside transitions from a board game-esque view of the map to 3D conversations and events pretty seamlessly and things are ratcheted up further when Billy is abrušŸƒptly left to die at theš’€° hands of a tentacle monster apparently kept by the owner of the mansion containing the aforementioned artifact. 

This whisks us into a proper combat section, which is surprisingly brutal for such a cute game. Billy usesšŸ’Æ a sword and shield to fend off a crowd of skeletal goblin things, hurling impaled creatures into one another to get collateral kills and create space in šŸ’Žthe fight. You've got to love a game that encourages you to hit dudes with other dudes. 

The remainder of the trailer is a more laid-back showcase of the game's varied environments. After pok🐟ing around the plains surrounding Cornfield Station, Billy fishes off a sea buoy, whips up a quick meal in a sandy desert, struggles to convince his steed to follow him up a frigid mountain, and tangles with a sentient furnace in a train tunnel near a misty forest. There's a lot going on here, and it sušŸøre looks good. 

Developer Neostream, which is making its debut with Little Devil Inside, says minimalism is key to the game's design, at least visually. "There was a time when before buying a game at your local game shop, there was little or nothing to go on except for a little cover art," Neostream's John Choi told Edge earlier this year. "The cover art often just had characters and the world at a glance, but somehow encouraged the player to picture the game in their imagination. This nostalgic essence is w𒐪hat we wanted to recreate with Little Devil Inside, hence our main design concept – minimalism." 

Little Devil Inside made its big debut during last year's PS5 Future of Gaming Event, but its development history actually goes all the way back to 2015, when it was first launched its . For some context, the game's original funding campaign included a Fall 2016 release window and a stretch goal for a Wii U version, as it was in development before Nintendo hš“ƒ²ad even announced the Switch.

Now, it's scheduled to first launch on PS4, PS5, and PC before coming to Xbox One, Xbox Series X, and Switch sometime thš’€°ereafter.

Looking for some new to play on the go? Do check out our top picks for the 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:best indie games on Switch right now.

After earning an English degree from Aā™šSU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finšŸ—¹ish.