The long-awaited remake of Like a Dragon: Ishin delivers an exciting and frequently gorgeous new setting to explore, a more rewarding combat system, and some of the best side quests and minigames in the series to date. Don't let the katanas fool you, this is the Yakuza you know and love at🐻 its very best.
Pros
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A stunning setting which ✨is✱ rich with real-life history
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The swordplay adds a refreshing twist to combat
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Side quests and minigames are robust and๊ often hilarious
Cons
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Random difficulty spikes
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Some non-optional🌠 side quests interrupt the pacing
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Main story🍬 might be predictable for fans of the sಌeries
Stepping into the remake of Like a Dragon: Ishin is as jarring as it is exꩲhilarating. It's set in 1860s Japan, a feudal-era Kyoto and a far cry from the shimmering cityscapes which the Like a Dragon and Yakuza games typically thrust us into. Dressed in traditional Japanese garb, a katana at my side, it required a good few minutes to take in my very unfamiliar surroundings.
FAST FACTS: Like a Dragon: Ishin!
(Image credit: Ryu Ga Gotoku Studio)
Release date: Feb 21, 2023 Platform(s): PS5, PS4, PC, Xbox Series X, Xbox One Developer: Ryu Ga Gotoku Publisher: Sega
Kyo is a stunningly-beautiful sensory assault. Developer Ryu Ga Gotoku has built an authentic-feeling reimagining of a historical city – an open world wh🦩ich is enthralling to explore. Every corner of Kyo, from the peaceful fishing docks in Fushimi with their view of waterfront homes and a forested mountain range, to the dilapidated slums of Mukurogai, begs to be explored. Thiꦺs is by far the most picturesque Yakuza game to date, and it's a magnificent demonstration for the first in the series to be built in Unreal Engine 4. In fact, for my money it's the most interesting setting in a Yakuza game in many years.
We're not in Kamurochō anymore
(Image credit: Sega)
There's never a time of day in Like a Dragon: Ishin that doesn't feel like it's brimming with life, even if half of it is drunk on a startling variety of available sake. Everywhere you look, all sorts of peddlers hurry through the crowded marketplaces♚ selling fertilizer and food, sloppy izakaya patrons spill out into the streets, merchants loudly advertise their wares, palanquins await passengers looking to fast-travel around town, and citizens gossip about the latest news – which usuall꧑y involves protagonist Sakamoto Ryoma, who bears an uncanny resemblance (and shares a voice actor) with Yakuza's Kazuma Kiryu.
Ishin's setting easily captures our collective fascination with samurai culture, and that period of history more generally. The plot is a loose retelling of the Bakumatsu era at th🍒e tail end of the Edo period, when the Tokugawa shogunate ended, and the main characters are hybrids of familiar Yakuza faces and actual historical figures. I doubt you'll learn as much from Ishin as you would from reading a history book, but the highly dramatized story is packed with interesting historical concepts, particularly around class inequality and societal destabilization. There's even an in-game glossary that lets you learn more about historical Japan when certain places are mentioned in dialogue.
(Image credit: Sega)
A question of authenticity
I am in no way an expert of Japanese history, but I've been lucky enough to explore parts of Japan that have been relatively preserved from the Edo period, and Ishin is like taking a return trip. Coming into Ishin, I was concerned Ryu Ga Gotoku wouldn't bring an entire historical era to life in the same way that it would a bustling𝄹 modern-day city. Fortunately, the studio has breathed life and personality into a time and place no living person has ever physically visited. I truly want to live in Ishin, just so long as I have Sakamoto Ryoma as my personal b𓂃odyguard.
☆☆☆☆☆
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I w🐈as hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writ🥃ing about whatever horror game I'm too afraid to finish.