Left 4 Dead - Crash Course DLC review

If Left 4 Dead has any one problem,🔯 it’s the sheer bloody length of its campaign missions. With four chapters in a campaign, it’s perfectly possible to spend an hour blazing through zombie hordes, but with eight chapters in a versus match, games drag 🐼on.

So goes Valve’s justification for Crash Courꦉse’s half-hour, two chapter length. It all sounds a little suspect, but it turns out they’re on to s💛omething – Crash Course is shorter than L4D’s other campaigns, but it’s more intense and perfectly pitched for versus play. It takes the survivors through alleys and yards to a last stand at a truck stop, where you’ll fight off the hordes while trying to keep a generator running. It’s L4D’s best siege by far – keeping two plates spinning while wave after wave of flesh-munching freaks pour in.

At 560 points, the 360 version is 560 points more than it costs on PC, but that’s 澳洲幸运5开奖号码历史查询:Microsoft’s fault, not Valve’s. We’re not h𝐆olding it against them - this is snappier and moves faster than the other campaigns, but never feels rushe🌼d or wasted.

Oct 15, 2009