Left 4 Dead 2 review

Bigger, faster, nastier - this is the apocalypse to beat

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They take forever to save you from special infected, usually running all the way up and shooting instead of shoving them away like a human player would. Or they dick around outside the safe room while you scream “G൲ET IN THE GOD DAMN DOOR FUUUUUUUUUUUUU” for 30 seconds. Or, in this wonderful scene, they fail to do anything when a witch incapacitates and kills us.

The rest of our concerns are slight, but do add up. There’s a grip of new weapons, most of which are forgettable and nearly indistinguishable 🐟from one another. They do have small pros and cons, but we play that shit on expert and rarely found a need💞 to stray from the tactical shotgun/assault rifle combo from L4D.


Above: But the grenade launcher is badass

More info

GenreShooter
DescriptionMore maps, more enemies, more weapons, more glorious spectacle than the original, and that’s just the co-op. Fresh versus modes and intense violence make this the apocalypse to beat.
Platform"PC","Xbox 360"
US censor rating"Mature","Mature"
UK censor rating"Rating Pending","Rating Pending"
Alternative names"Left For Dead 2",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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A fomer Executive Editor at GamesRadar, Brett🥀 also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox♑ Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.