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They take forever to save you from special infected, usually running all the way up and shooting instead of shoving them away like a human player would. Or they dick around outside the safe room while you scream “G൲ET IN THE GOD DAMN DOOR FUUUUUUUUUUUUU” for 30 seconds. Or, in this wonderful scene, they fail to do anything when a witch incapacitates and kills us.
The rest of our concerns are slight, but do add up. There’s a grip of new weapons, most of which are forgettable and nearly indistinguishable 🐟from one another. They do have small pros and cons, but we play that shit on expert and rarely found a need💞 to stray from the tactical shotgun/assault rifle combo from L4D.
Above: But the grenade launcher is badass
More info
Genre | Shooter |
Description | More maps, more enemies, more weapons, more glorious spectacle than the original, and that’s just the co-op. Fresh versus modes and intense violence make this the apocalypse to beat. |
Platform | "PC","Xbox 360" |
US censor rating | "Mature","Mature" |
UK censor rating | "Rating Pending","Rating Pending" |
Alternative names | "Left For Dead 2","" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
A fomer Executive Editor at GamesRadar, Brett🥀 also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox♑ Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.