Lead Overwatch writer leaves Blizzard after 20 years at the company

(Image credit: Blizzard)

Michael Chu, b🌸est known as the lead wri𒊎ter and lore master on Overwatch, is leaving Blizzard after 20 years at the company.

According to Chu's and profiles, he joined Blizzard in 2001 as a tester on Diablo 2. He mo🐻ved into main game design with World of Warcraft in ꦐ2004, the same year he left Blizzard for a brief stint at Obsidian where he worked on Star Wars: Knights of the Old Republic 2 and Neverwinter Nights 2. 

, he affirmed that "Overwatch has been a life-changing experience."

"I have always felt that games and the stories they tell have the unique ability to bring people closer🌠 together, and that the empathy you feel from stepping into someone else’s shoes, even virtually, can bridge the gap between miles, cultures, and nations," Chu writes. "Overwatch and its consistently generous and inspiring community have only reinforced that belief."

"Now, as I head out through the Blizzard doors for the last time, I have new dreams: to continue to tell these stories and build worlds that unite people through games," he adds. "To help create an inclusive world where more people will want to share stor♒ies that reflect their𒈔 own experiences."

It's unclear where Chu will head next, but there's little doubt he's still interested in telling stories through games. Likewise, it's unclear why Chu chose to leave Blizzard in the midst of development on 澳洲幸运5开奖号码历史查询:Overwatch 2, which will apparently push the story and PvE side of thꦰe game more than the original. 

The latest Overwatch event resurrects the old Archives missions with new challenges.  

Austin Wood
Senior writer

Austin has been a game jo♈urnalist for 12 years, having freelanced for the likes of PC Gamer,🤡 Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.