GamesRadar+ Verdict
With a handmade look, and a different approach to platforming, Rainbow Curse is one of Kirbyās strongest spin-offs, and one of the best uses of the Gameā pad to date.
Pros
- +
It makes great use of the GamePad
- +
It has a warm
- +
adorable art style
- +
It brings some much-needed challenge to the Kirby sš±eź¦ries
Cons
- -
Some terribly average boss battles
- -
Then those boss battles are repeated
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A little on the short side
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The Wii Uās Gamepad has a lot of potš¦ential, but too few titles legitimately take advantage of the tablet/controller combo. Thatās why Kirby and the Rainbow Curse (or Kirby and the Rainbow Paintbrush in Europe) feels so refreshing - even if the unique puzzle-platformer isnāt all that dense, the constant use of the touch screen to navigatše Kirby takes really takes advantage of the consoleās underused talents.
The follow-up to forgotten DS gem Kirby and the Canvas Curse, Rainbow Curse sees Kirby trade in his standard sidescroller moves to roll around in a ball for the majority of the game. Instead of directly controllš ŗing the rosy sphere, you guide him by drawing line after line on the screen with the stylus. Safely navigating Kirby through the 2D world by tracing a trail on the touch screen is a nice change of pace for the series, and is much more mentally stimulating than it appears.
Sketchš¼ing Kirbyās path from one platform to another seems simple, but not when you have to change his direction twice, then tap on the rosy puffball at just the right time to attack an oncoming enemy. Outside of the occasional autoscrolling stages, the well designed levels need a mix of timing and logic thatās more demanding than the friendly pastel settings imply. It all requires precision thatās supported by the gameās well implemented controls, as sketched lines match to your freehand doodles precisely while still being just forgiving enough to not feel punishing.
Rainbow Curseās gameplay stays fresh thanks to a large helping of specialty stages sprinkled throughout the game. Kirby transforms into a rocket, submarine, and tank, and while the controls donāt really change, these vehicles allow the game to shift genres, becoming an autoscrolling shmup on occasion. The tanš¦k is the most fun of the three, with excited, rapid taps on the screen blasting its cannon in every possible direction. The sub and rocket both suffer from rougher controls, but still make for nice diversions that, thankfully, donāt overstay their welcome.
The unique visuals energize this Kirby outing just as much as the gameplay. Kirbyās world is as vibrant as before, but it's all been given a clay makeover. Like a stop-motion film come to life, the claymation vibe that bestows a handmade aesthetic, down to the thumbprints on Kirbyās face. You know the usual polygons and textures are all humming underneath, but the graphics are so warm and inviting that itās eaāsy to lose yourself in the festivities.
Not that there arenāt some all-too-familiar problems to be found in Rainbošw Curse. The challenge gets a little worn, particularly in the boss battles. More than one boss fight gets reused later in the game, and itās more frustrating every time it happens. These enemies arenāt particularly complex the first time, and battling a reskinned version of them only makes their deficiencies more obvious. The game has such diverse stages that itās a shame half the areas are capped off with dą½§ecidedly average repetition.
Overall Rainbow Curse is on the short side, with about seven worlds that take you on the expected š·tour of underwater, ice, and lava stages. But thatās ultimately to the gameās benefit. Unlike the bosses, the regular stages donāt feel padded or stretched too thin. And as bog standard as the locales may be, the clay-themed graphics at least make the overused settings feel fresher.
And there are some decent extras that extend your play-time, provided you have some Nintendo-themed plastic and/or friends thatāll join you on the couch. Rainbow Curseās approach to multiplayer follows the lead of the New Super Mario games, only less annoying. Every non-Kirby character works to support player one by fighting enemies or even carrying Kirby šÆto hard to reach areas. Theyāre all directly controlled, while Kirby is still manipulated on the Gamepad, a cute style of asymmetrical teamwork that the Wii U specializes in. Rainbow Curse is at its best solo, but itās not a bad party game when friends join in.
The amiibo integration leads the way with the more gimmicky features. Touching any of the Kirby series amiibo to the Gamepad does abilities like extra special attacks from Meta Knight or more hit points with King Dedede, both of wā±hich are a little too useful and end up hurting the gameās balance. As for the extra modes, the unlockable time trials and limited extra challenges are about as shallow as the amiibo integration. And neither offers much more than a brief distraction from the core game.
Kirby and the Rainbow Curse is one of the seriesā better experiments, with warm, lively visuals working in tandem with a dynamic, unusual approach to platforming. It&rsš®quo;s no epic, and the extras are a little on the shallow side, but itās great while it lasts. The Wii U is in desperate need for strong content and justification for its extravagant controller, and Rainbow Curse provides both.
More info
Genre | Platformer |
Description | Kirby must battle evil once again in this sequel to Kirby and the Canvas Curse. |
Platform | "Wii U" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helpiš¦ng to navigašte our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.