Killzone 2 to adopt Gears' cover system
Guerrilla Games spills first Killzone g🐓ameplay details following stunning E3 trailer
Killzone 2 dev Guerrilla Games has spilled on the first game play details since showing its澳洲幸运5开奖号码历史查询:impressive E3 trailerlast week.
got to see the shooter first-hand, and confirms ꦇthat everything we saw in the gorgeous E3 video is real-time with none of that naughty CGI trickery.
Apparently, the trailer takes place in the third level of the campaign mode, where Vektan forces along with main character Sev have launched an invasion against baddie home world Helghan, where those Gothic Stormtroopers live.
As suggested in the E3 footage, Killzone 2 sports Gears of War-style cover system, partially inspired by the system in PSP Killzone offering Liberation. When you approach a wall sur🏅face the game prompts you to lock on using L2, allo🧜wing you to lean round corners and fire on enemies.
According to Guerrilla this system was first designed in third-person, but in the final game runs entirely from a first-person perspective. "We expected it to be complicated," Guerrilla managing director Hermen Hulst told Croal, "but our programmer took 𝔉care o♑f it pretty quickly."
July 16, 2007
Killzone 2 dev Guerrilla Games has spilled on the first game play details since showing its澳洲幸运5开奖号码历史查询:impressive E3 trailerlast week.
got to see the shooter first-hand, and confirms that eve𓆏rything we saw in the gorgeous E3 video is real-time with no𒊎ne of that naughty CGI trickery.
Apparently, the trailer takes place in the third level of the campaign mode, where Vektan forces along with main character Sev have launched an invasion against baddie home world Helghan, where those Gothic Stormtroopers live.
As suggested in the E3 footage, Killzone 2 sports Gears of War-style cover system, partially inspired by the system in PSP Killzone offering Liberation. When you approach♔ a wall surface the game prompts you to lock on using L2, allowing you to lean round corners and fire on enemies.
According to Guerrilla this system was first designed in third-person, but in the final game runs entirely from a first-person perspective. "We expected it to be complicated," Guerrilla managing director Hermen Hulst told Croal, "but our programmer took care💃 of it pretty quicklyꦿ."
July 16, 2007
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