Jump Force packs some impressive spectacle, a hearty roster, and an unfortunate dearth of women
ą²A ninja, a pirate, and a Saiyan warrior walk into thše real world - what could possibly go wrong?

Hereās some fun, nerdy trivia: although upcoming fighter 澳擲幸čæ5å¼å„å·ē åå²ę„询:Jump Force is, in part, a celebratory project to mark the 50th anniversary of Weekly Shonen Jump, the legendary manga anthology actually debuted in 1968. It wouldnāt go to a weekly publishing schedule until 1969 though, so the count just about works in 澳擲幸čæ5å¼å„å·ē åå²ę„询:Bandai Namcoās favour.
In the five decades since, Japanās most popular manga publication has been the home to hundreds of iconic characters, from the internationally renowned likes of Dragon Ballās Goku to cult favourites such as Fist of the North Starās Kenshiro. With Shonen Jumpās output typically focused on action series, an epic-scale crossover fighter šÆis the perfect way to mark the magazineās golden anniversary. Enter Jump Force.
Boys' Club Bust Up
Playing a preview build at Bandai Namcoās London HQ, the first thing that stands out is the heš³arty roster. There are 40 Shonen Jump heroes to get to grips with, plus a customisable player character that youāll be able to take into battle as a team member. With a lineup balancing familiar faces from One Piece, Narutš·o, and Bleach alongside classic characters dating back to the 1980s, thereās huge variety to be found in how you build your teams.
With such a hefty number of characters, one immediate disappointment is the absolute dearth of women. Yes, Shonenš» Jump is considered a boyās title, but itās still got plenty more female fighters to choose from than the measly three who appear here (Rukia from Bleach, Kaguya from Naruto, and Boa from One Piece). Hopefully, DLC might redress this imbalance - itās shocking that even Narutoās Sakura is absent.
The customisable avatar character could be the most interesting wild card in the game, with a moveset that can be tailored with attacks from seemingly any other character. WantšŖ to combo a Rasengan from Naruto with a Yu Yu Hakusho Spirit Gun aąµ²nd Dragon Ballās signature Kamehameha? You can - along with dozens of other specials. That diversity should ensure unpredictable online battles, as players explore the multitude of possibilities on offer.
Gender disparity aside, characters fall into four broad classes - attacker, defender, health-type, and technical-type. At higher levels, players may want to consider more balanced teams, but itās easy enough to jump into a match with a trio of personal favourites and hammer out a few attacks to get the gist of the gameās mechanicsā.
Kame-Hame-Huh?
At a glance, the fighter - developed by Spike Chunsoft, the studio behind 2015ās similar Jump crossover J-Stars Victory VS - is a tag-team brawler, with plaą± yers picking squads of three to take into battle. However, there are a few tweaks to the model that make Jump Force stand out - for better and worse.
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What struck me as one of the strangest choices is only having one health bar for the whole team. Expecting something like Tekken Tag or Marvel vs. Capcom, I was taken by surprise at winning the first round after taking down only one opponent. It can add a bit of a tactical element, trying to juggle around your chosen trio to take advantage of their unique moves while only having one 'life' betāween them, but it also results in what feels like slightly truncated fights.
Oddly, Jump Force somehow manages to feel both button-masher friendly and overly complex in its controls. Face buttons deliver basic attacks, while holding down R2 (on PS4, the version we played) allows you to charge energy for specials. Youāll also have to hold down R2 to use those specials, with one of four unleashź§ed with a coordinated tap of a face button - but those same face buttons can be used to activate quick counters or a throw in the midst of a scrap. Toss in a dash move on L1, letting you zoom across arenas in true action manga fashion, and it starts to feel like a lot to keep track of.
Some of the more tactical fight controls annoyed too, with dodging and blocking feeling more like luck than skill. Itās worth noting that preview build was nāot final code though (and a Day One Patch was confirmed), so those factors could be improved in the finished game.
Stylish Jump
If thereās one thing Jump Force excels at though, itās spectacle. There are frequent flourishes throughout whenever a special move connects. Whether itās Piccoloās Special Beam Cannon blasting opą¹ponents clear across the stage, JoJoās Bizarre Adventureās Jotaro Kujo summoning his Stand avatar to fling opponents around for him, or One Pieceās Luffy streaking across the screen with his rubber-limbed punches, Jump Force is packed with the exuberant energy that action anime excels at.
This is elevated further when characters activate their "Awakened" mode after charging a related gauge, unlocking devastating super attacks ripped straight from their respective anime series. Some heroes even gain form changes when they Awaken, but in a nice bit of attention to detail, only where the source material allows for itꦬ - so while Vegeta, Goku, and Trunks turn Super Saiyan, Kenshiro just rips his shirt off.
There are iā±nconsistencies to the aesthetics though, in both characters and arenas. For some of the classic heroes, Jump Force is the first time theyāve ever appeared in 3D, and they donāt transition well. Others, like the Dragon Ball or One Piece castꦿs, suffer seemingly random texturing to skin and clothing, and a preponderance of disturbingly glassy eyes. A uniform look, ideally cel-shaded, might've worked better here.
Arenas are also visually divisive. For the most part, theyāre well-imagined and atmospheric, with just enš„ough destructibility to make the most of the awe-inspiring special moves which characters will be tearing them up with. However, with real-world locations juxtaposed against anime settings - Jump Forceās story will see the anime multiverse crashing into the 'real' world - the cast can feel out of place in the spaces theyāre fighting in. Itās not a deal-breaker, and the weirdness of it all may grow over time, but it always felt slightly jarring to be pummeling anime heroes in Times Square or around the Matterhorn.
Behold, my final form!
That story mode, untouchable in the preview build - along with the attendant combat tutorials, customisation nuances, and RPG-lite character progression it looks to bring with it - may do the overall game ź¦considerable benefit. In a best case scenario, playing through it will either explain away any seeming inconsistencies, or better still, train players to understand the quirks that annoy when diving straight into pure combat. It was clear from the character selection screen and experience gains after each fight that thereās a lot more to explore inš Jump Force than its three-on-three battles alone would indicate.
Itās worth keeping in mind the audience for this, too. This isnāt a fighting game for the Tekken or Soul Calibur crowd so much as it is the more hardcore anime and manga fans. Those playeršs will adore the deep dive into Shonen Jump history thatās on offer here, with familiar faces from massive hits like One Piece joined by niche figures such as City Hunterās Ryo Saeba or Dragon Quest: The Adventure of Daiās eponymous sword-swinging hero. Fans deserve more than just fan service, though - and with the Jump Force set to drop on February 15, it feels like a lot is resting on whatever that Day One Patch may deliver.
Want more punchy, brawly goodness? Check out our picks for the 澳擲幸čæ5å¼å„å·ē åå²ę„询:best fighting games to play right now! Or if you're playing the game yourself, grab what characters you can with our guide to all 澳擲幸čæ5å¼å„å·ē åå²ę„询:Jump Force character unlocks.
Matt Kamen is a freelance journalist specialising in games, mš°edia, and technology. His work can be found online and in print forš„ publications like Empire, Wired, GamesRadar, Newsarama, The Observer, and more.