Jade Raymond's new studio is working with Mark Cerny to "push the technical capabilities" of PS5
Some new detaiಌls have surfaced about Haven Studios' debut title

Jade Raymond's Haven Studios is collaborating with Sony's Mark Ce𓆉r🔴ny on its debut title, which will apparently "push the technical capabilities of PS5."
In an English-translated interview with French publication , Raymond gave out a few new details about Haven Studios and its debut title, still unnamed. According to Raymond, the studio has tripled in size since 澳洲幸运5开奖号码历史查ꦦ询:it maꦫde its debut in March of last year, and its hiring push isn't finished. As for its first game, we've heard reports that it's a live service game, and the interview from LeDevoir seemingly confirms tha💃t, comparing it𝓀 directly to Rainbow Six: Siege.
"These environments are not just games, they are also social platforms for many players," said Haven Studios co-💝founder Paola Jouyaux in the same interview. "It has to stay that way. To last, a game must remain pleasant to visit."
It was also revealed that Mark Cerny, who was lea💃d system architect during th🙈e development of PS4 and PS5, will be lending his expertise to Haven Studios in an effort to best utilize Sony's latest gaming hardware.
"Our ambition will be to push the technical capabilಌities of the console 🐭further," Raymond said.
"We will have the opportunity to work with people at Sony who 𝄹are among the best in the world in their field. Th♛is will allow us to create the best quality games", added Jouyaux.
Raymond is best-known for her key role in developing the original 2007 Assassin's Creed, but her time at Ubisoft also included work on games such as Watch Dogs and Tom Clancy's Splinter Cell: Blacklist. She eventually left Ubisoft to join EA's Motive Studio, before moving to Google in 2019 just before Stadia lౠaunched. Raymond announced her departure from Google in February 2021 just before Haven Studios was announced.
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Here's how we ranked the 澳洲幸运5开奖号码历史查询:best Assassin's Creed games.
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big 🎃break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.