The 澳洲幸运5开奖号码历史查询:Crash Bandicoot N. Sane Trilogy lies somewhere between remaster and remake, which is both a blessing and a curse. On the one 𒉰hand, you have all-new models and sound to make the game feel fresh and presentable to a contemporary audience. On the other, using old level data with new collis🦂ion detection and physics systems can sometimes be like trying to force a square peg through a round hole.

Ever since the game's release, fans have been lamenting on social media that the game feels harder than they remember. Some of thi🧜s can be chalked up to rose-tinted nostalgia, but some of it really is due to the way the game was made. Here's a tweet illustrating how a slight change to Crash's leap can cause players to mess up their jumps:

explained that this is likely due to a change in how modern games render collision boxes. Before, a box was likely flat - now, they're oval or "pill" shaped. You c💛an see in the video below how Crash will slide off the edge of a platform if he's just barely landed on it, which supports T🌊asty's theory:

So yeah. Don't feel bad if you're struggling with the N. Sane Trilogy. While none of these changes make the game impossible, it certainly makes some of the more difficult platformi▨ng sections that much harder. Lookin🐬' at you, Road to Nowhere. 

Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a seriousღ soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.