I went to a Tears of the Kingdom midnight launch and partied like it was 2006

The Legend of Zelda: Tears of the Kingdom
(Image credit: Nintendo)

When I pulled up to the parking lot of my local GameStop to pick up Zelda: Tears of the Kingdom last night, I was expecting to see a fledgling crowd just sizable enough to make🥃 the tiny store feel busy, but not crowded. I thought there'd be a couple of Zelda shirts, maybe a pair🍬 of elf ears, and a Triforce tattoo at the very most. Holy Hyrule was I wrong.

See, this particul🔯ar store lives in𒁏 a suburb on the far-north edge of Phoenix, Arizona, in a slightly older community of working class families, retirees, and as I've since learned, a shit ton of Zelda fans. They were everywhere! When instead I saw a shambling, disorganized multi-line throng of literally hundreds wrapped around the store and encroaching on the nearby grocery store, I couldn't believe my eyes.

It wasn't as if I doubted the thundering momentum of a new Zelda game's big launch day, but let's be real, it's 2023. If physical media wasn't already dying a slow and painful death, I figured three years of Covid-19 had💖 nailed that coffin shut and buried it under six feet of concrete.

I can probably count the number of midnight launches I've been to on two hands, but it's been enough to see a steady decline in the crowds they attract over the last decade and a half. Modern Warfare 2's in 2009 was a rager, but when I went to pick up the original Destiny in 2014, I remember wondering where the party had gone. It was Bungie's new game and its first new IP since birthing the legendary Halo series, and yet it couldn't draw more than a couple dozen people to its eaꦇrly launch.

The last midnight launch I went 🀅to was in 2019, a🉐nd I sincerely reckon there were six people there. Granted, it was for Luigi's Mansion 3, but even for a relatively niche game like that, I remember viewing the sad turnout as a grim harbinger for the future of physical media events. The digital age had arrived, and my memories of jam-packed, smelly, wonderful launch events were just those now. Memories.

The flow of time isn't always cruel

The Legend of Zelda: Tears of the Kingdom Zelda

(Image credit: Nintendo)

L꧂ast night, however, was rivaled only by the 2006 midnight release for Twilight Princess, the follow-up to the iconic Ocarina of Time, a launch game for the Nintendo Wii, and my second favorite Zelda game right behind Breath of the Wild.

I'll never forget that night; there was an infectious energy, a bustling community of strangers meeting, sharing stories, and posing for pictures like they were old friends, all bound together by a mutual love for the Zelda franchise. Minute by minute, jubilant fans - often with tears in their eyes - trickled out of the store with their shiny, plastic-wrapped copies of the game, while those with less fortunate positions in line cheered them on. As a 16-year-old who'd just moved to a new area, that sense of community was big, and in retrospect, might've even 𓆏contributed to my enduring fondness for Twilight P🐬rincess.

I remember not feeling ready to say goodbye to the spirit and passion of the night, but knowing that the whole reason for it all was in my hands, and I felt exactly the same way as I walked out of that same GameStop holding Tears of the Kingdom, now a 32-🅠year-old man with a mortgage and a full-time job. I made friends I'll probably never see again but will remember, most likely, for the rest of my ꦉlife. 

The Legend of Zelda: Tears of the Kingdom

(Image credit: Nintendo)

To be irresponsibly frank, I was struggling to really get into the Tears of the Kingdom pre-launch hype. Even though, as I mentioned, Breath of the Wild is my favorite game of all time, I just wasn't as eꦯxcited as I felt I should've been.

Chalk it up to the dulling effects of writing about games for a living, or the ever-expanding backlog side-eyeing my new game with a cynical leer, or the fact that Tears of the Kingdom looks aesthetically similar to Breath of the Wild, or even the stack of major life events a👍nd responsibilities weighing heavy on my mind the last few months. Whatever the reason, I remember thinking, 'If this is going to be too much of a hassle, I'll just go home and🍷 play something else'.

That feeling of apathy faded almost immediately. There were a few mom෴ents of internal eye-rolling while I sized up the crowd from my car and tried to calculate just how long it would take to get through it, but as I approached the store the sounds and sights sparked memories from that fateful night 17 years ago, and I couldn't help but smile.

It's dangerous to go alone

The Legend of Zelda: Tears of the Kingdom

(Image credit: Nintendo)

I shuffled my way through groups of fans talking loudly over each other, applauded some impressive cosplayers dressed up as Links a𒉰nd Zeldas from different eras, briefly eaves-dropped on a conversation about this being someone's first new Zelda game since Ocarina of Time, and then found my place in my loosely wrangled pre-order group.

We quickly waved and nodded at each other before a probably exhausted store employee waltzed out t💖he door, cuffing their hands into a make-shift microphone. "Is everyone ready for The Legend of Zelda: Tears of the Kingdom?!" they boomed with an impressive power. The audience ♛of at least 200 roared, and casual observers were stopped in their tracks as they investigated from a safe distance.

In the howeve☂r long it was that I waited outside the store, I got to know a group of about 10 people. We started by sharing our histories with the Zelda series, our favorite entries - like always, I took an undeserved amไount of shit for ranking Twilight Princess so high - and how much we couldn't wait to play Tears of the Kingdom. But we also talked about our lives, our favorite bands, our plans for the summer, and a bunch of other stuff I'd usually only talk about with my friends and family.

We were eventually called in to pick up our pre-orders, and as each one of us was waved up to the register, we turned and issued a silent goodbye to the people just behind, and when it was my turn I became a little emotional. Not only because I knew this goodbye was permanent, but because in the short time I'd spent with them, they'd single-handedly reawakened my passion for my favorite series. I couldn't wait to get home and boot up the game, and at that point it was as much 🍎about the people I had just met - and even those from that far-gone midnight launch in 2006 - as it was about the game itself.

Here's a before and aft🐈er showing my enthusiasm just as I was showing up versus after I secured my copy:

Tears of the Kingdom midnight launch

(Image credit: Future)

"Nintendo presents," rea🍎d a black screen as I watched cross-legged on the floor to be as close to the TV as possible. I remembered the faces of my new and old friends, and imagined them doing exactly the same thing. "The Legend of Zelda: Tears of the Kingdom."

And so a new adventure begins.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's wes🤪tern regional executive branch, AKA my home office, and writing about whate♓ver horror game I'm too afraid to finish.