How do you write a Dungeons and Dragons campaign? A Candlekeep Mysteries writer explains

How do you write a Dungeons and Dragons campaign? A Candlekeep Mysteries writer explains
(Image credit: Wizards of the Coast)

How do you write a Dungeons and Dragons campaign? It's something most Dungeon Masters dream of doing, and it's the dream for many fans of the 澳洲幸运5开奖号码历史查询:best tabletop RPGs. The process isn't what you'd expect, though. In fact, it's probably quite the opposite. According to (one of more than a dozen writers on the 澳洲幸运5开奖号码历史查询:Candlekeep Mysteries anthology), the best approa𒈔ch is to throw what you know about storytelling out of the window. If anything, it's more like putting together instructions for an Ikea manual. Only with more mon♐sters. 

Keeping secrets

You don't need to hide anything… yo🌜u're writing a letter to the Dungeon Master

Amy Vorpahl

This manual is firmly tongue-in-cheek when it comes to Vorpahl's adventure, Kandlekeep Dekonstruktion. Every adventure in the book revolves around a mystery that begins within the Forgotten Realms library of Candlekeep, but this one is much quirkier than most; featuring a stolen tome and disgruntled janitors harboring plans for revenge, it leads players to a tower that ends up being much more than it seems. Although saying anything more would ruin the surp෴rise, it's refreshingly lighthearted and wouldn't be out of place in the pages of a Terry Praꦰtchett or Douglas Adams novel.

However, twists of the kind you'd find in those books are frowned upon. They are on the written page, at least. The aim isn't to surprise Dungeon Masters, it's to serv🃏e up secrets on a golden platter instead. Revealing heel-turns is for the DM, and that's why they need to know everything from the start. It's a very different way of thinking that caught actor, writer, and longtime Dungeon Master Vorpahl off-guard.

Amy Vorpahl

(Image credit: Amy Vorpahl)

"It's so counterintuitive as a writer," she tells us when we sit down for an exclusive chat about Kandlekeep Dekonstruktion. "You are not writing a narrative story, you'𒐪re not writing plot. So✱ you don't need to hide anything… you're writing a letter to the Dungeon Master. And then the Dungeon Master who's reading it is able to extrapolate and play their version of what you wrote."

As a result, adventure writers are actually crafting a playground rather than a story. Littered with toys and tools like a jungle-gym of the imagination, it's an invitation to come play - or not, as the case may be. That's the hardest part of writing your own🐭 Dungeons and Dragons campaign: knowing that chunks of your hard work are going to be missed or ignored.

"You have to turn off the Dungeon Master brain in order to write because you do not get to decide all the hypotheticals that could poss▨ibly happen," Vorpahl reveals. "You are literally there to name and define places and people, and to give those people a small smidgen of what their motivation is and what they expect."

Whatever you write, players w🔯ill just do whatever you think they won't do

Amy Vorpahl

The bizarre but loveable contraptions known as skitterwidgets - initially conceived as "baby rocketships" and inspired by modrons from one of the other 澳洲幸运5开奖号码历史查询:Dungeons and Dragons books - demonstrate why this is important.

 "So [skitterwidgets] can reproduce and produce Kiddywidgets," Vorpahl explains. "And the fun thing about that is I wrote them to have stats. But Chris [Perkins, project lead] was like, 'these are babies. Whether they're baby animals, constructs, or people, do you really want to give them stats? Because that means people can kill them. So just make them noncombatants.' And I was like, 'oh my gosh, totally'. Then, in playtesting, adventurers 100% wanted to kill these babies. Whatever you write, players will just do whatever you think they won't d🦄o." 

That special something

That doesn't mean you can't have fun when writing your own Dungeons and Dragons adventure, thougไh. For Vorpahl, a sense of humor was crucial to putting her stamp on the D&D universe.

⛄"I like the idea of kind of messing with stuff... If [Forgotten Realms creator] Ed Greenw🅠ood can get a little mad at me, that would be awesome."

There's more to this approach than rattling cages, though. So f൲ar as Vorpahl is concerned, leaning into what interests you is key when writing a D&D adventure - even if you're not sure anyone else will like you🅘r idea.

Candlekeep Mysteries

(Image credit: Wizards of the Coast)

As she puts it, the💜 real gift of being creative is yourself; countless people can write, but no-one else thinks like you do. Seeking to deliver what you think the audience wants will only rob your writing of that special something.

"I definitely am down with people-pleasing. But for this opportunity, it was a little too magical to put 🐬in other people's hands," she s💟ays. Instead, Vorpahl opted to place all that to one side and simply delight herself.

Your point of view is 100% valid

Amy Vorpahl

The result is entirely unique. Besides fed-up janitorial staff, the cast featur꧑꧟es agriculturally-themed cultists with names like 'Donkey Biscuit' because it amused her (though some were sadly cut - RIP, Dog Nuts).

This is one of the most important tips Vorpahl can offer - be true to yourself. Not everyone will like your work, but that's OK. If you're enjoying yourself, someone else will. More sꦦpecifically, "your point of vie🔯w is 100% valid. Whether it's too silly or too dark, or whatever, someone's going to find that and be like, 'wow, I never would have thought of this, it would be perfect for my thing'."

What would be her advi🍨ce for would-be adventure writers, then? "Write the adventure that you think would be fun to play with your players," she concludes. "Because that's kind of the only roadmap you have. And it'll give your adventure this unique quality."


Candlekeep Mysteries is now available from , , and . While you wait for it to arrive - or learn 澳洲幸运5开奖号码历史查询:how to play D&D online so you can get involved virtually - be sure to check out our other tabletop recommendations. More specifically, we've got plenty of suggestions for the 澳洲幸运5开奖号码历史查询:best board games, the 澳洲幸运5开奖号码历史查询:best card games, and 澳洲幸运5开奖号码历史查询:board games for 2 players.

Benjamin Abbott
Tabletop & Merch Editor

I've been writing aboꩲut games in one form or another since 2012, and now manage GamesRadar+'s tabletop gaming and toy coverage. You'll find my grubby paws on everything from board game reviews to the latest Lego news.