How Destiny played an important part in the making of Kong: Skull Island

Kong: Skull Island gained attention from the viewing public not just for its tender treatment of an iconic monster, but for being packed with gaming . Talk to direct𓄧or Jordan Vogt-Roberts and it all becomes clear: he's as dedicated as any of us. Such is his respect for games that when making Kong, he made sure people from the world📖 of games played a key part in its production.
"On Kong, I very adamantly tried to only hire concept artists who had never done movies and really⛎ only worked in the video game world," he told us. "Just because I felt that it's fresh, and hopefully we were going to get more creativity out of it; less of a derivat🍰ive feel from guys that have just been working on every movie over the last 20 years."
One of those guys was , a lead concept artist at Bungie who worked on Destiny. That connection also came in handy when Vogt-Roberts signed up to create a live-action trailer for 澳洲幸运5开奖号码历史查询:Destiny 2.
"We were actually able to do something very coไol - Bungie had flown him out to me for a couple days," says Vogt-Roberts. "He was able to do concept art for me of ho𝓡w we translate [Destiny] to live-action, how we bring that to life and how we flesh out stuff that you might not even see in the game. So it really was a perfect and unexpected bridge that Kong beautifully set up."
You can see the live-action trailer and read the full interview with Vogt-Roberts 澳洲幸运5开奖号码历史查询:here.
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Rachel Weber is the former US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. She joined GamesRadar+ in 2017, revitalizing the new▨s coverage and building new processes and strategies for the US team.