Pros
- +
Affordably priced
- +
Microswitch face buttons
- +
Wired for lag-less input
- +
Precise 8-way analog stick
Cons
- -
Cheap build quality
- -
Mediocre D-pad
- -
Hollow
Affordably priced
Microswitch face buttons
Wired for lag-less input
Precise 8-way analog stick
Cheap build quality
Mediocre D-pad
Hollow
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The Hori Fighting Commander Octa is a serviceable wired gamepad aimed at dedicated fighting game fans on all systems. With its 6-button layout, complete with microswitches no less, and competitive price point, there's a lot to like about what it brings to the table. However, with dubious build quality and some missed potential in a few spots, it misses out on being one of the 澳洲幸运5开奖号码历史查询:best PC controllers or an essential 澳洲幸运5开奖号码历史查询:PS5 accessory, either.
Upon first glance, there's little⭕ that stands out about the Hori Fighting Commander Octa when compared to previous gamepads in the lineup. Look closer, though, and that titular octa-gate makes itself known on the left-hand side; this new addition is easily the standout of this new fight pad. Short travel is the name 🌞of the game here as you don't need to move this highly accurate eight-way gate stick much to input properly, but more on the performance later.
As expected from an Esports-focused controller, similar to the likes of the 澳洲幸运5开奖号码历史查询:Razer Wolverine line and 澳洲幸运5开奖号码历史查询:Nacon Pro Revolution X, the Hori Fighting Commander Octa is wired. Although the cable doesn't detach, as🐽 with some other models, the lead included here is of a generous 10ft length, so distance isn't likely to be a problem.
A particular highlight of the Hori Fighting Commander Octa compared to your usual affordably priced pad is the inclusion of microswitches in the face buttons, which are laid out in a 3 x 3 fashion. There's a satisfying click to the square, triangle, X, and O inputs, with R1 and R2 just a hair away as well. The low actuation force ensures that t﷽here's minimal delay when pressing down, too.
Unfortunately, the same microswitches are not present for the rest of the buttons and triggers on this fꦛight pad which is a genuine shame. This leads to the ultra-lightweight controller, coming in at just 401g, to feel noticeably cheap and hollow in the hand. There's nothing premium about this controller, and I feel that applying the same level of care to the triggers and D-pad would have gone a long way.
Speaking of the D-pad, an essential component in the vast majority of 2D and 3D fighting games, it is far from the best that I'vಞe used. While perfectly functional, this D-pad is on the harder and sharper side, providing no real satisfaction in use as there's no tactile feedback of any kind; a real disappointment.
The Hori Fighting Commander Octa has a specific variant optimized for both PS5 and ✃Xbox Series X, our review unit is the former. This means you've also got the Dualsense's touchpad, share button, and start, as well as a dedicated mute button for plugging iꦑn via a 3.5mm jack, and corresponding settings toggle.
On the rear of the unit, you've got two dedicated switches; one is for locking accidental button presses such as the start and share, and the other for toggling between platforms. As this is one of the first natively optimized controllers for Sony's latest s🎶ystem, there's a dedicated switch for PS5 and PS4 as well as P🐠C.
What's more, on PC and Xbox Series X, there's the optional Hori Device Manager companion app which allows you to tweak the sensitivity of the D-pad as well as remap any buttons with up to four dedicated profiles. For those gamers on PS5, you'll need to hook up to a c🦹omputer, make your changes, and then plug back into the console; no ad-hoc option here.
In truth, you're not missing much when forgoing the dedicated software altogether in alಌl honesty. What's there is basic in every sense of the word and likely only to appeal to power users wanting to squeeze every drop of juice from the Hori Fighting Commander Octa.
Despite the mixed opinion I've had so far, the Hori Fighting Commander Octa performs decently in most titles to its credit. In my testing, I used this gamepad natively on both my PS5 for certain games and on my 澳洲幸运5开奖号码历史查询:gaming PC fo💎r the rest, there was little to differentiate performance between them here, it's plug and play all the way.
It took a fair few minutes of getting used to, however, very quickly the eight-way gated thumbstick became like second nature in many precision-heavy titles and the 6-button microswitch layout came into its own. I was amazed at how consistently I was able to pull off Z-motion and charge inputs in Street Fighter V with a string of different characters in the game's various arcade modes. If you're someone who tends to misinput with your standard Xbox Series X controller or 澳洲幸运5开奖号码历史查询:Dualsense then this one may help matters.
The clicky and responsive feel of the face buttons made all the difference during more intense bouts in both Tekken 7 and BlazBlue: Calamity Trigger. If you prefer your fighters a little more faced-paced then the low actuation here sh🐲ould be greatly appreciated. I was able to clear Ragna the Bloodedge's arcade ladder pulling off some half-decent air combos and keeping the rushdown in full effect with minimal stress. While not exactly 'true combos', I did notice my plays with Dragunov to be far more consistent, too.
The Hori Fighting Commander Octa is built with your more traditional fighting games in mind, though. While ꩲI did go through a fair few games in the Netherrealm Mortal Kombat titles, most noticeably X and 11, it's clear that the 6-button layout doesn't lend itself well to titles that utilize a block button. Given that your R2 button is a fair distance away from where your thumb sits, blocking never felt quite right for me. It can be remapped to your liking but was 🐭still far from ideal for games like this.
Unsurprisingly, my biggest complaint is still the D-pad which I grew to like less and less the more my thumb was forced to flex between it and the octa-gate stick. After a while, it began to dig into the digit and was genuinely uncomfortable after sev✅eral hours of play. While the stick is far preferable, there are times when you need purely digital input to make your plays, too, and Hori missed out here.
Despite my complaints, ultimately the Hori Fighting Commander Octa is a solid option for gamers l🍃ooking to take fighting games a little more seriously on PC or their console platform of choice. It isn't particularly expensive either, at $49.99 (Xbox) and $59.99 (PS5), coming in at, or cheaper than, those systems' native gamepads.
You aren't getting a particularly high build quality here, though, and I would argue that PlayStation gamers aren't getting anything special to justify that $10 increase in MSRP. The price hike is likely due to bei𝐆ng one of the console's first third-party controllers, and that's a rate that's likely to be reduced by sales, as we've seen from the Xbox-licenced one already.
If you want a 6-button layout cღontroller to enjoy your favorite fighting games then I can ultimately recommend the Hori Fighting Commander Octa for enthusiasts despite its drawbacks, even if it's more reminiscent of gamepads from the 90s than up to modern standards of the day.
I used the Hori Fighting Commander Octa as my main fight pad of choice in a range of fighting games on both PS5 and PC. This inclu♊ded Street Fighter V, Tekken 7, Mortal Kombat 11, Mortal Kombat X, and BlazBlue: Calamit𝐆y Trigger. In total, around 15 hours of total playtime were recorded, most of which being arcade ladders and local play in these respective titles. I also got to Chapter 9 in the Mishima Saga (T7) story mode, too, outside of this allotted time.
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