Final Fantasy creator weighs in on what makes a Final Fantasy game, and why FF16 is a perfect example

Final Fantasy 14 producer Yoshi-P interview's the series' founding father Hironobu Sakaguchi
(Image credit: Square Enix)

The road to 澳洲幸运5开奖号码历史查询:Final Fantasy 16's release and beyond has seen fans debate what makes a Final Fantasy game. While the action-RPG features a medieval🍸 setting that couldn't be more nostalgic for the series, ditching any form of turn-based combat in its entirety isn't for everyone. Now, though, the series' founding father has weighed in. 

As part of Final Fantasy 14's European leg of Fan Fest, Hironobu Sakaguchi has taken 𓄧part in a panel that ended with some questions from t🐻he audience. The last one posed a simple one of what makes a Final Fantasy game.

). "It's the courage to do so, albeit it is a truly difficult task."

"The Final Fantasy series has conti𝓀nued on for so long that y🐈ou might think, well, 'why don't you just make something similar like you did before?' I don't think that works. 

"With each new title, you should carry 💜that sense of adve🤡nture and courage to take on new challenges. If you can continue with that mindset and move forward, then the gravity of Final Fantasy will start to work and pull people in, which then results in a Final Fantasy for everyone.

"I think Final Fantasy 16 did exactly that and faced those challenges, and the game truly made me feel that this is Final Fantasy."

Elsewhere at the latest iteration of Fan Fest, we also found out what one of Final Fantasy 14 Dawntrail's new classes will be, and it's the 澳洲幸运5开奖号码历史查询:all-new Viper. It was also revealed that the expansion's Alliance raid will feature a team-ܫup with the original Final Fantasy MMO and that the 澳洲幸运5开奖号码历史查询:long-teased Final 🙈Fantasy 🐬16 crossover will arrive as part of series 6.5x - so soon.

Meanwhile, Final Fantasy 14's Yoshi-P wants a Diablo 4 collaboration but worries the MMO wouldn't suit its "hardcore" style.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pilla🔯ging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.