Hideo Kojima's staff had to gift him extra Lego so he could finish developing the Metal Gear Solid map

Metal Gear Solid
(Image credit: Konami)

When 澳洲幸运5开奖号码历史查询:Hideo Kojima ran out of Lego pieces trying to plan out M⛎etal Gear Soli꧒d's map, his staff gifted him new pieces on his birthday.

Over the past weekend, Kojima took to his Englis💮h Twitter account to reveal several new facts about the development of the original Metal Gear Solid. The director writes that he actually went about constructing the entire Shadow Moses island from Lego in 3D, to plan out Metal Gear Solid's entire map for the development team.

However, Kojima eventually ran out of Lego pieces, and was seemingly forced to abandon the idea. That is, however, until his staff working with him at Konami gifted him a size𝓰able amount of Lego pieces on his birthday one year, ensuring that he could finish reconstructing𝐆 Shadow Moses in full.

It's interesting to remember this probably would have been taking place around 1995, years before Lego could become the global powerhouse we know it as today. Lego sure doesn't come cheap nowadays, and it'd be fascinating to know how readily available sets and pieces were💝 in Japan back in the mid-'90s.

Whatever the case, it's a relief that Kojima's development𝓀 staff came together to help the director over the finish line. Who knows how differently Shadow Moses might have turned🅷 out, had the director not been able to construct a Lego recreation of the island for others to learn from.

Kojima also recently revealed that 🐟obtaining historical footage for Metal Gear Solid was a headache, as he didn't have the connections a𝕴nd know-how that he now possesses in his more seasoned ♋years. 

Check out our 澳洲幸运5开奖号码历史查询:Metal Gear Solid 6 wishlist for a complete rundown of things we want to see from a new entry in the series. 

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. Af🐽ter earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.