Here's how Battlefield 1 aims to make melee weapons matter again

Modern warfare doesn't involve much close-quarters or melee fighting, but back in the era that 澳洲幸运5开奖号码历史查询:Battlefield 1 is portraying, clubs, knives, bayonets, shovels, pickaxes, and more were all fair ga𒈔me. So how is DICE making sure that melee weapons feel fair and significant🌠?

"Roughly speaking, there are three distinct melee weapon classes in Battlefield 1, each with their own pros and cons: knives, clubs, and bladed/specials. They primarily differ in three stats: the speed 🤡at which you can swing them, the damage they deal with each hit that connects, and how easy they are to perform a brutal takedown with," reads a new post on the , before breaking down just how each category feels different in a player's hands.

Knives

"A knife, for example, deals a low amount of damage, it is by far the quickest to perform consecutive swings with, and it has𒉰 a much bigger takedown zone than other melee weapon types. This means that if you go for a stealthy kill from behind, a knife will give you the biggest possible zone behind an enemy player from where a brutal takedown can be performed."

Clubs

"Clubs are jacks of all trades: they ꦰdeal medium damage at medium speed, and have a medium-sized takedown zone."

Specials

"The bladed/special melee weapons suc🐻h as the hatchet, shovel, and pickaxe are the heaviest hitters, but also the slowest. They also have the sma♑llest takedown zone."

Bayonet charge

Another new addition that Battlefield 1 brings to the… erm, battlefield is the bayonet charge. This move grants players an increase in sprint speed, a reduction in bullet damage, and should it connect with an enemy, you'll perform a takedown they have no chance of blocking. It's also ri🌃sky🦩 and highly visible, so you'll need to employ it tactically.

Of course, I prefer to stay f♉ar, far away, or safe in the driver's seat of a vehicle. Then you don't have to worry about knives in your back or clubs to the face at all. Problem solved.

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Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '🤡90s kid.