Hellgate to charge subscription fee

[Update]

Developer Flagship Studios has announced that Hellgate: London is "guaranteed" to include a free-of-charge alternative for online multiplayer, and that the MMO-style subscription fee 🧸is ju💦st one of the options currently being explored.

"If you want lots of great continual content, and all of the services, we'll have to figure out how to do that," Flagship CEO Bill Roper . Flagship would need to generate cash in some way to keep supporting Hellgate, as Blizzard does with World of Warcraft, with guild setups, auction houses, 24/7 customer service and so on. However, as we reported yesterday𒁃 (see below), subscription pricing is still to be finalized.

January 11, 2007

[Update ends]

Hellgate: London's online multiplayer service will be a subscription fee based setup, similar to other massively multiplayer games such as World of Warcraft and EVE Online, developer Flagship Studios has revealed.

The subscription fee is due to the game employing many subscription 🅰MMO-style features, such as guilds, a stream of brand new content and raid-style gameplay, at this week's Consumer Electronics Show in 🧸Las Vegas.

Above: Hellgate: London's multiplayer action will include the entire singleplayer story campaign, plus extras.

This is despite the close comparison between Hellgate's online experience and that of Guild Wars and Diablo II, both of which operate free-of-charge multiplayer. Unlike World of Warcraft, Hellgate's multipl🗹ayer will not take place in a single, persistent world but as a series of linked 'instances' - self-contained combat zones where the game's full act𓆏ion will occur.

However, as subscription fee details have yet to be revealed, Hellgate: London multiplayer may actually turn out to be real value for money. Hellgate is slated for release by the end of 2007, an♛d we should be seeing an open beta trial in the near future, so expect to hear more on the game's sub🍸scription fees in the coming months.

January 10, 2007

Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from tim🥂e to time, th♈ey are a window into a different era of video games.