Helldivers 2 Escalation of Freedom
(Image credit:ā­•šŸƒ Arrowhead Game Studios / PlayStation)

Helldivers 2 roadmap updates, future content and leaks about things to come have slowed down in the last couple of months, but there's still plenty on the way, including hints of the Illuminate (but aren't there always), as well as the confirmed and impending Escalation of Freedom update. Not only that, but HD2 has historically had a pattern of introducing new elements and content without warning - new enemies like the 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Helldivers 2 Shriekers being a prime example. Still,ļ·ŗ a lot of what's to come is either revealed in leaks and datamineā™Žs through the community, or openly teased and trailered in advance of them coming later.

With that in mind, I've gathered all the infoও that's currently out there regarding future content updates for Helldivers 2 on this page, with both officially confirmed updates for the roadmap ahead, and those suggested by leaks and dašŸ’™tamines.

Confirmed Helldivers 2 roadmap and future content updšŸ‰ates

Helldivers 2 intro screaming

(Image credit: Arrowhead Game Studios)

Below we've listed all the future content coming to Helldivers 2 that has been confirmešŸ€…d by developer Arrowhead, or announced in an official capacity.

  • Escalation of Freedom update. This major update scheduled for 6 August will introduce numerous gameplay features, including a higher difficulty rating to play on, new mission types, larger enemy outposts and biomes, and the returning "Impaler" Terminid from the first game. There'll also be new Terminid and Automaton variant enemies: the Spore Charger, the Alpha Commander, and the Rocket Tank, as well as a swamp biome, and some systems in play to prevent grief kicking as a practice.
  • Future Warbond battle passes. Helldivers 2 used to output monthly battle passes and "Premium Warbonds", but has slowed down release of them since the 澳擲幸运5å¼€å„–å·ē åŽ†å²ęŸ„čÆ¢:Helldivers 2 Viper Commą“œandos warbond came out. Still, that doesn't mean that they're over - there'll just be longer time lapses between each one, and Arrowhead has said that there will still be further warbonds in the future.
Johan Pilestedt, who said that a roadmap had existed at one point, but was "very out of date in comparison to what we now want to do" - and a new one was being worked on. Whether that new one will be publicly released or just kept in-house as a framing foršŸŒ future content is still something we're waiting to fꦇind out.

It's also worth saying that Helldivers 2 doesn't always officially announce new content in advance, sometimešŸ„‚s only making obscure teases or allowing information to spill into the public sphere to wind up hype on a more informal level. Point us, don't expect a trailer for every update, or even a Twitter post - Arrowhead seem to be playing things more unconventionally than that.

Datamined and leaked future content up🦩dates for He✃lldivers 2

Helldivers 2 intro man

(Image credit: Arrowhead Game Studios)

Below we've listed plausible - but not officially confirmed - future content for Helldivers 2, hinted at either by unofficial leaks or by datamined elements within the game's files. However, it's worth putting these into perspective - just because a game file or leak suggests a new mechanic or feature doesn't necessarily guarantee that it's coming.

Sorry to disappoint, but it's entirely possible that the feature was in development at some point in the past, but later cancelled, leaving unfinished junk files still within the game. So while it's definitely worth keeping that in mind, the existence of datamined files and leaks does elevate the ā™following possible updates to sometšŸ’«hing more than mere rumour or wishful thinking.

Beyond these elements, new content to come has only been spoken about in broad, vague terminology that makes it hard tšŸŽ‰o specify exactly what players should expect, like simply referring in general terms to new enemies and weap🌌ons - though what forms those things take remain to be seen.

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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most ✤of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.