Hands-on with Wii
A trio of tech demo♎s reveal what the Wii remote can do - andও what it shouldn't
The final tech demo was a fairly simple table tennis sim. You couldn't strike the ball of💮f the table or add any sophisticated spin, but it was while playing this demo that we finally got to grips with the Wii remote and learned what types of movement got the best on-screen 🐻responses.
The graphics werౠe simple enough - the paddles hovered in midair above each end of the table - and these moved in relation to the movements of the remote. To retrieve a ball that is hit to the right, you simply reached right and made a swatting motion with the remote. At first it was difficult to hit the ball, but this was primarily because we we🐈re treating the remote as a controller that would activate scripted responses. It was only when we thought of the remote as the on-screen paddle that we started to have some success in returning the ball.
Instead of making dramatic movements, it was all about making controlled motions, conꦉcentrating on the on-screen action and letting your reactions just flow. Once we grasped that every subtle movement would be replicated on-screen, we forgot about holding the Wii controller - as soon as we got into a rhythm and flow, we were unbeatable.
Our experie🌞nce suggests that Nintendo may be wrong in thinking that Wii can just be picked up and played easily, as there's a definite learning curve involved in interacti🦂ng with games in this way. The good news, however, is that once you get your head round what Wii wants you to do, it really is a remarkable and unique gaming experience.
May 16, 2006
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Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity c🐽oach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.