Halo Infinite players can't get over the giant doors in Bazaar
What manner of giants built this place?

Halo Infinite technical prev🐲iew participants have made a harrowing discovery in the new Bazaar map: some doors are friggin' humongous.
Reddit user shared the above screenshot of one especially giant door with a Spartan for scale. Canonically, most Spartan fighters are around seven feet tall with their reinforced armor, which would put 🉐this door at around 12 feet high at a minimum, probably closer to 13 or 14 feet, though it's hard to say for sure without a banana for scale. In any case, while every door in the Bazaar doesn't a꧒ppear to be this big, this gargantuan entryway has got the Halo community's hive mind racing.
as a contemporary example.Once you get the logical explanation out of the way, door theorycrafting becomes way more fun. For example: are the Spartans in Halo Infinite of a newer, fun-size generation? Perhaps this giant door is a different kind of slip-up: it's actually a normal height, and it's actually that all the other doors are extra tiny. Was the Bazaar built with alien foot traffic in mind? I reckon the Covenant elites would appreciate this enormous door. Did developer 343 Industries enlist the help of the same carpenter that constructed Lady Dimitrescu's castle in 澳洲幸运5开奖号码历史查询:Resident Evil Village? Now that would ♉be a crossover. Finally, did the Bazaar builders decide to make doors way too big so that you don't need a math degree (or alternatively, several hours to spare) to fit fu🌠rniture through them when moving house? We may never know for sure.
Our Halo Infinite multiplayer hands-on preview recaps seven ways the online mode has made one hell of a good first impression this past weekend.
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Austin has been a game journalist fo🃏r 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.