Halo Infinite dev says feedback on graphics "brought new opportunities and considerations to light"
The st✱udio says they have "work to do" on Halo Infinite's visuals

343 Industries is once again responding to some of the negative feedback on 澳洲幸运5开奖号码历史查询:Halo Infinite's gameplay reveal, this time suggesting they didn't fully expect some of the 🍬feedback and are devoting resources to work on areas o♊f criticism.
In a comprehensive that covers various꧋ hot topics around Halo Infinite, 343 dedicates three full paragraphs to the topic of the game's visuals. Essentially, the studio says they're sticking with the "classic" art style, yet acknowledges comments about the game "appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in." Accordingly, they have plans to "address some of these areas and raise the level of fidelity and overall presentation for the final game."
343 says the Halo Infinite gameplay demo was a "work-in-🍎progress", and so they figured certain aspects of the visuals wouldn't meet everyone's expectations, but appare🀅ntly other criticisms weren't as expected.
"Wꦇhile some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that th💯e team is taking very seriously and working to assess," reads the post.
343 Industries narrative experience director Dan Chosich 澳洲幸运5开奖号码历史查询:recently addreജssed the response on Tw꧟itter, writing that the feedback is being h🧸eard. Now we have a firmer understanding that the studio is actively working on improving Halo Infinite's graphicღs specifically based on feedback from the gameplay reveal.
"We don't have firm answers or outcomes to ☂share yet but the team is working as quickly as possible on plans to address some of the feedback arou♛nd detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch."
Here's GamesRadar's Josh West talking to 343 Industries on their goal to make Halo Infinite "the most ambitious Halo game ever made."
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you🧜 love, and more
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as Game𒅌sRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing 🧸about whatever horror game I'm too afraid to finish.