GRAW 2 - multiplayer hands-on

Despite its liberal use of Tom Clancy's name, it wasn't GRAW 2's story or the single-player campaign that made it such a success on the 360, it was the big-ass bag of multiplayer modes the game brought with it. That's why we were excited to sample two new multiplayer modes - Team Deathmatch and Recon vs Assault - when we infiltrated the closed multiplayer beta. Keep in mind that these two modes are likely just the tip of the iceberg. GRAW 2 for the PC won't be a doppelganger of its 360 brother and we're expecting more news regarding ♍additional m🌠odes and features soon.

The Team Deathmatch mode's title says it all, and gives the game's tactical and team-based gameplay a break for a more free-spirited shoot 'em up feel. Still, don't expect the sort of fast-paced fragging you'd see in games like Unreal Tournament. Team Deathmatch in GRAW 2 is still mo🅰re about sneaking and sniping than gun-blazing firefights.

Recon vs Assault is reminiscent of the Team Territory modes in GRAW 2 on the 360. The defending team is charged with protecting a series of air defense anti-tank systems (a.k.a. big guns) from the attacking team. The attacking team can't respawn after getting killed until a defense turret is blown up. On the other hand, each time the defenders lose a turret, they suffer from longer respawn times. The respawn timers work nicely and force you to move carefully and mak🤪e the most out of each life instead of charging in lik𒊎e Rambo.