Everything that made GT Sport so good, plus everything that made early Gran Turismo gaꦗmes so good🎃. A simply stunning driving game and a superb showcase for PS5.
Pros
+
Incredibly high-q𒆙uality motion and driving physics
+
GT Sport’sꦇ online multiplayer sy♚stems carry over
+
Hu🌱ge garage-load of single-playe🦩r challenge to complete
Cons
-
More like OutRun than F1 ‘racing&rs💯quﷺo; in single-player
-
PP system still doesn’t balan🅺ce difficulty perfect💃ly
Remember when Gran Turismo 5’s pre-release screens looked too good to be true? They were. Thankfully, PS5 has finally allowed Kazunori Yamauchi and his team to realise that vision with Gran Turismo 7. Best of all, it doesn’t pander to modernity in the slightest, instead delivering thoroughly ’90s game design, only in exquisite detail. The main bulk of the career mode is spent outrunning outwardly slower cars in gameplay more reminiscent of Ridge Racer: Type 4. As the game goes on, the hip hop dies away, leaving guitar solos that wouldn’t sound out of place on a Sega Saturn. Yet it does this all with an abundance of class. It’s playfully siไlly when it wants to be, yet absolutely serious when the helmet’s o🐷n.
Fast Facts: Gran Turismo 7
(Image credit: Polyphony)
Release Date: March 4, 2022 Platforms: PS5, PS4 Developer: Polyphony Digital Publisher: Sony
It’s an absolutely gargantuan game. It’s taken me about 28 hours to master all the license tests and all of the menu books in the all-new ‘Gran Turismo Cafe’, but there are hundreds of things left to do after that, let alone play online. It’s some six hours before multiplayer opens up, with a ful🌃l-on GT Sport mode, as well as split-screen, and two-player local play. Even more solo missions are locked away behind your collector level, which rises as you accumulate cars, whether by buying them or winning them. The cafe menus of automotive delights direct you towards races that will win you the cars you need, which is a great way of leading you by the hand through what would otherwise be a bewildering wealth of racing options. Progression events are clearly marked with a little yellow icon, and the gameplay itself in these races is very short - usually about 10 minutes a race🧸.
(Image credit: Polyphony)
With the ultra-fast load times of PS5 (and nꦡot actually over-long on PS4), you’ll be zipping in and out of events, making it feel like - oddly - a handheld game. It’s perfect for quick bursts of fun, though you may yearn for more substantial races for the first 15 hours or so as you focus on piecemeal events, usually striving for gold rankings on short sections of track, whether that’s on the exquisitely precise license tests, the missions (which include drift and drag events) or the new ‘Circuit Experience’ which breaks up the track into a few corners at a time before ♑giving you three-tiered target times to hit for the full lap.
☆☆☆☆☆
Deal ends Wed, 11 Jun, 2025
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS int🌺o Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.