GoldenEye 007 review

Just forget about the original - this is its own game

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So, the majority of the game ends up being standard shooter fare where generic guys run around and duck behind cover and you do the same. Luckily, the standard controls of remote and Nunchuk feel good when aiming and shooting during most of the combat. There are issues with certain aspects of the aiming, like the aforementioned sketchy headshots and some quirks we'lltouch onbelow, but outside of those slight annoyances, for the most part pointing with the remote and pulling the (B) trigger feels nice and has good feedback -the guns themselves are often nastily satisfying to shoot, with punchy bullet impacts and badass firing sound eff🅠ects. There’s a hefty variety of them, too, with multiple handguns, shotguns, SMGs and assault rifles, also equipped with a nice spread of laser sights, silencers, ACOG scopes, and the like, so picking up almost any gun feels like a new experience.

There are some oc♔casional weird quirks with aiming and firing, though. For some bizarre reason you can’t aim up or down at anything more than a shallow angle – if an enemy is above or below you, you literally cannot shoot them without maneuvering to a different location. The aim down sights mode (ADS) also behaves e🌠rratically if you turn off the “snap to” function (where it auto-aims toward enemies when you hit Z) – which we did, because we didn’t want auto-aim taking away our satisfaction of pulling off skillful shots. Unfortunately, we learned why the ADS snap-to function is on by default – the game can radically alter the angle at which you’re looking every time you hit the Z button. Point at a guy’s head, hit the Z button, and you may be looking at the crate next to him. Don’t move the reticle at all, release Z, then hit it again, and you might be pointing at the wall.


Above: Where the reticle goes when we hit Z... nobody knows

More info

GenreShooter
DescriptionWas this re-imagining necessary? No, but it's still great.
Platform"DS","Wii"
US censor rating"Teen","Teen"
UK censor rating"16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.