Godzilla and King Kong may come to Warzone, says Call of Duty leaker
No 𒈔word on whether to expect Roland Emmerich or Peter Jackson vibes

Struggle to hit distant targets in Call of Duty: Warzone? You’ll🅘 be pleased to hear your enemies might be getting much bigger.
Tom Henderson, a journalist with a str💦ong track record on Call of Dut𓃲y leaks, claims that that may extend to battles with famous movie monsters. Both Kong and Godzilla appeared in images that Henderson says he was shown by his sources.
“They were artwork of both King Kong and Godzilla in Call of Duty: Warzone,” he writౠes. “One image showed King Kong swatting a WW2 plane out of the sky whilst soldiers aimed rifles at him in the distance. The other image showed Godzilla destroying troops below with a bright blue beam.”
Certainly sounds like the kind of thing Kong 𒐪and his reptilian antagonist would do. But these details are far from confirmed - and it’s worth noting tha♓t concept art does not equal implementation.
Infinity Ward and Raven have, however, made attempts at player-vs-boss battles in the past - one event had the whole server shooting at a moving train. And an explosive entrance is expected for 澳洲幸运5开奖号码历史查询:Warzone 2.
Moreover, this wouldn’t be the first licensed crossover to make it into COD. Fortnite’s metaverse-y Marvel and Morty characters have tr🐓iggered a rush of cinematic icons into live service shooters.
Lately, FPS developers at AAA studios have started showing their age with this stuff. First, 澳洲幸运5开奖号码历史查询:John McClane and Rambo appeared in Warzone. Then 澳洲幸运5开奖号码历史查询:Stallone showed up in Far Cry 6, too - at least in the form of cardboard cutouts, in a mission concerning rival memorabilia hunters. I played thro🌄ugh the latter, and it was a perfectly serviceable stealওth experience. Lotta ‘80s movie quotes.
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Playing in Caldera is one thing, but winning? Here’s our 澳洲幸运5开奖号码历史查询:guide to Warzone and the path to victory.
Jeremy is a freelance editor and writer with a decade’s experience across publications like GamesRadar, Rock Paper Shotgun, PC Gamer and Edge. He specialises in features and interviews, and gets a special kick out of meeting the word count exactly. He missed the gold🀅en age of magazines, so is making up for lost time while maintaining a healthy modern guilt over the paper waste. Jeremy was once told off by the director of Dishonored 2 for not having played Dishonored 2, an error he has since corrected.