Genji: Days of the Blade - hands-on

There were a few neat touches, mostly revolving around the ability to switch characters instantly, just by hitting a direction on the d-pad. We're told the idea is that you'll be able to switch between characters mid-strike and chain together all sorts of spectacular, massive combo attacks, but we we🀅ren't actually able to pull th🍎at off.

We were, however, able to get Yoshitsune and Benkei to work together to stomp the level'༒s boss, which basically amounted to a lumbering suit of armor with a great big sword. Using Benkei's charged-up attacks, we were able to knock a huge chunk of his armor off, opening him up for a few fatal slash com🐭bos from Yoshitsune.

While we like what we've seen of Genji: Days of the Blade so far, it doesn't exactly scream "next-gen" to us. It's bea꧋utiful, in a generic sort of way, and its action is solid enough, but the glitchy demo we played looks like a prettied-up PS2 game. Again, though, there's a lot we haven't see🤡n, so we'll keep an open mind as we move nearer to the game's rumored November release.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.