After 13 Yakuza games and 20 years, Like A Dragon: Pirate Yakuza in Hawaii is finally adding a jump button that could open up some wild minigame potential

Goro Majima grins upwards with an eyepatch and pirate seed in a screenshot from Like A Dragon: Pirate Yakuza in Hawaii
(Image credit: Sega)

Like A Dragon: Pirate Yakuza in Hawaii is just as bonkers as the n𓄧ame makes it sound, but next year's swashbuckling action spin-off also pushes thඣe series forward in some key w👍ays.

Announced at today's RGG Summit 2024 as a follow-up to Infinite Wealth's Hawaiian antics, Pirate Yakuza is a first in many respects. It's Goro Majima's first time leading a game all on his lonesome after ho🐼lding on to his undefeated Fan Favorite Side Character belt𝕴 for over a decade. It's the first time, in any piece of media, that I've seen yakuza-pirate mutants. And it's the first-ever game in the series to introduce a jump button.

I just heard your collective eyes roll from across the other side of the internet, but hey, a jump butꦿton in a series as audacious as Like A Dragon is no small feature to scoff at. Since Pirate Yakuza is going back to the series' button-mashing routes, jumping definitely means we'll be able to juggle a couple of criminals in mid-air, and some combat clips have already given us a taste of Majima's off-the-wall abilities, shadow clone jutsu included.

Sure, it'll be nice to jump over ledges and deliver follow-up whacks to an enemy I've just uppercutted. But what gets me more excited is the potential of all those new minigames. 2D platforming minigames, Sonic homages, garbage-collectathon minigames across Hawaii's roofs - anything's possible. Infinite Weaꦺlth already riffed on Pokemon Snap for its "si♑ckos" minigame, so who's to say this upcoming game won't parody Mario or something? Either way, Yakuza's always gone in the most unexpected directions with iౠts minigames, and having another traversal ability opens the door up to all-new possibilities. 

Yakuza has seen a “large increase in new fans, including women,” but the JRPG series will continue being about “middle-aged guy things.” 

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's𓆏 vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.