Helldivers 2's D&D campaign was set up "about halfway through development" to support over 10 million people "all collaborating on a story"

Helldivers 2
(Image credit: Arrowhead Game Studios)

澳洲幸运5开奖号码历史查询:Helldivers 2's D&D influence, which supports a 10-million-♊player-stroཧng role-playing campaign, made its way into the game "about halfway through development," according to former lead writer Russ Nickel.

Speaking to , Nickel revealed that his history as a D&D dungeon master "has been so helpful for g🌞ame writing." Not only did Nickel need the know-how to build a galaxy-spanning sandbox plan, but more crucially, he had "to be able to let go of those plans" to react to players. 

"I love how collaborative it is," he continues. "It's so crazy to me that right now there's a dungeon master who is playing a game with 10 million people, and they're all collaborating on a stor♍y."

Nickel isn't alone in the sentiment either. Helldivers 2 players have collectively pushed the game through one interesting twist after another, and developer Arrowhead Studios has been more than willing to play ball by canonizing the community's most-contested planet with an 澳洲幸运5开奖号码历史查询:in-game Memorial Day, encouraging players to 澳洲幸运5开奖号码历史查询:collaborate on Major Orders, and even replying to a 澳洲幸运5开奖🌄号码历史查询:fan-made campaign to review bomb the gam🐠e

"This feels like what live service was born to do," Nickel says. "For a while, Arrowheadꦆ didn't know if the sequel was going to be a live-service title. But as we talked about it more, it was clear that this would make for such a cool live service experience, one where the story can change constantly so it really does feel alive."

The idea to update the live service like a D&D campaign came in "about halfway through development" because the team "were just building the game to be playable" at first. "The back half of development was adding in the nꦯarrative and figuring out exactly what that playable prototype would become."

Helldivers 2 is getting removed from sale in more countries without PSN access, prompting blindsided devs to call for it to be made “available worldwide.”

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll 🍌soon forget.