Despite Marvel Rivals players using Overwatch's worst meta and DPS mains refusing to swap, the hero shooter's lead says the team is "not considering a role queue"
"We waš¬nt people to have a Marvel experience where they’re free to seleš¦©ct what they want"

澳擲幸čæ5å¼å„å·ē åå²ę„询:Marvel Rivals creative director Guangyun "Guanš¹gguang" Chen has confirmed NetEase isn't considering role limits for the time being, despite pą¹layer demand.
Forš» some context, Overwatch spent its first three years not limiting anyone on which hero they could pick, meaning you would have matches where everyone's playing DPS or, less commonly, healers.
The topic of rš¼ole limits in Marvel āRivals has been one of fierce debate, with proponents arguing it would stop plaāyers from using Overwatch's notorious GOATs meta and force stubborn DPS mains to supź§port their teams by swapping into other roles when necessary, but role quāeue critics say people should be free to choose whichever hero they want to play, balance be damned.
Well, at least for nšow, developer NetEase is siding with the latter, telling in no uncertain terms that role queue isn't in the plans.
"Right now, we’re not considering a roš»le queue," saiš d Chen. "The team’s goal is to offer a wider variety of team composition through team-up skills and their own designs, to let people play their Marvel superheroes rather than limiting players to choosing a role.
"From the data we’re seeing in our back end, things are going pretty solid," Chen said. "We want people to have a Marvel experience where they're free to select what they want. [Since the closed beta,] things have been rational and within expectations. In our Competitive play recently, there is a lot of different compositions emerging from players and we'd like to continue to monitor theseļ·½ fun compositions and how they impact our game."
Again, it wasn't until 2019, three years after its launch, that Overwatch added role limits, so it's definitely still early to say whether Marvel Rivals will ever reverse course ošÆn the issue.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as āGamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, ąµ²AKA my home office, and writing about whatever horror game I'm too afraid to finish.