"We slept under our desks and lived in chaos": Before the Witcher 3 became an RPG phenomenon, CDPR's CEOs had a tough time making the original game
The studio is working to avoid crunch during development of th𓆏e Cyberpunk and The Witcher sequels

The Witcher 3 is a beloved RPG juggernaut - but at the start of the trilogy, CDPR's now-CE𝓰Os lived a much less glamorous life t🍷han they do now.
We've heard countless stories about how many in the games industry have worked ridiculous hours, like the touted 澳洲幸运5开奖号码历史查询:100-hour work weeks during the development of 澳洲幸运5开奖号码历史查询:Red Dead Redemption 2. Even veterans of the industry like 澳洲幸运5开奖号码历史查询:Hideo Kojima are 澳洲幸运5开奖号码历史查询:feeling the effects of it, and in more extre🐬me cases – like – some develope♎rs have even developed injuries from overworking.
While the problem is seemingly getting better now that people are talking about it. A 澳洲幸运5开奖号码𒅌ꩵ历史查询:Naughty Dog dev said The Last of Us Part 1 was made without crunch after the studio's practices were heavily reported on. 澳洲幸运5开奖号码历史查询:CD Projekt Red is no stranger 🐭to this. CD Projekt's CEOs Michał Nowakowski and Adam Badowski (translated via Google), and during the interview talked about what the studio was like 20 years ago (which would've been during the development of༺ the first The Witcher ga❀me).
Nowakowski said, "Nostalgia is treacherous – it paints everything in rose-colored colors." Badowski added, "I recently reevaluated my romantic approach to the past," saying, "We often slept under our desks in the office and worked in chaos. The feeling of being an underdog was very motivating." The duo both said that this was partly in an effort to ma🃏ke CD Projekt into the juggernaut it is today, with Nowakowski recalling, "We flew to London for a very important meeting. We reported to the reception desk, and through the wall we could hear our interlocutor telling the secretary to tell him he was out. That doesn’t happen to us anymore."
Following the Cyberpunk 2077 launch fiasco, the studio seems to be making steps to avoid crunch for future games, with staff from both 澳洲幸运5开奖号码历史查询:The Witcher 4 and the upcoming 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 sequel 🤪saying that avoiding overworking is a priority in the developme💎nt of those games.
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Scott has been freelancing for over three years across a numܫber of different gaming publications, first꧋ appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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