The Witcher 4 has "a huge team" focused on the believability of the RPG's world, because even things like trees and foliage always need to belong
CD Projekt Red is workin☂g on tools that will make worldbuilding i🦩n The Witcher 4 "a little bit faster"

澳洲幸运5开奖号码历史查询:The Witcher 4 is easily one of the most exciting upcoming RPGs on the horizon, and the devs at 澳洲幸运5开奖号码历史查询:CD Projekt Red have now revealed that they have "a huge team" focused on ma🌠king its world 🔯feel "believable" and "grounded."
Speaking in a new episode of CD Projekt Red's AnsweRED podcast (further below), senior communication manager Paweł Burza, game director Sebastian Kalemba, environment art director Michał Janiszewski, and engineering production manager Jan Hermanowicz discuss the process of worldbuilding, with Hermanowicz noting that a believable world should have consistency. Janiszewski adds to this, saying that worldbuilding is about immediately immersing the player – "everything clicks together," he adds, pointing to "the environment, the characters, and the way that everything is laid out on the level itself." He reiterates: "Everything needs to be consistent."
CD Projekt Red has obviously pulled this off many times before, with the likes of 澳洲幸运5开奖号码历史查询:The Witcher 3 and 澳洲幸运5开奖号码历史查询:Cyberpunk 2077, so the studio really knows what ಌit's doing in this regard.
"It is important for us for the player to get the world [💮as] believable as possible," Janiszewski says.
Going on to talk about The Witcher 4 specifically, Janiszewski explains that CD Projekt Red has "a huge team that is taking care of the believability." He references a point that Hermanowicz makes earlier in the conversation about building environments like forests, where effort is made to ensure that the foliage and trees used would actually belong there, adding that this large team is🎃 in place since "even the line of the trees need to be specifically created."

He co🐈ntinues: "We have some tools that are supporting us, and we are building insi♐de of our worldbuilding team tools that will make our work a little bit faster and a little bit more, I would say, easier to populate the whole world."
We still don't know exactly when The Witcher 4 is supposed to launch – right now, we've not even been given a vague release window. However, anyone hungry for the next installment can be somewhat reassured by whatever these "worldbuilding tools" the studio has up its sle♛eve are, so long as they have the power to speed up the RPG's development, even if only a little bit.
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I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count fil♌ling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victor🍎y Royale in Fortnite.
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