Legendary Zelda dev "wasn't too pleased" about working on A Link to the Past as it robbed his enjoyment of playing the finished game: "I still really don't want to play that game"
Don't🌊 ask former Nintendo artist 🍸Takaya Imamura about A Link to the Past

Former Nintendo veteran Takaya Imamura may have some of the most beloved Zelda games under his belt, though ๊working on the belove𝕴d franchise was something he initially wasn't keen on doing at all.
Speaking to Edge in the , artist Imamura recalls that he "wasn't too pleased" about helping out with A Link to the Past when init꧑ially drafted in. Not because he had anything against Link and the gang, but more so because he was looking forward to playing the game as a fan – and not dealing with the strenuous process of QA.
"To tell the truth, when I was asked to help out on the Zelda team, I wasn't too pleased ab⛄out it," he shares. "I didn't really want to, and the reason was because I wanted to enjoy the game when it was finished, as a player. I can remember that feeling even now.
"I also remember that the debugging, the QA, was really tough, having to do the same꧑ thing over and over again. I still really don't want to play that game - the testing was that difficult. Even now, if I just jump into the game for a minute or so, the feeling comes back. It's like PTSD or something."
Ouch. Imamura goౠes on to explain that he came to work on the Zelda game as the previous one did so well that then-president of Nintendo, Hiroshi Yamauchi, said he wanted a sequel "done in a year."
"At the time, I was already on anoth🧸er project, and I got called in, yet again, into a Zelda project halfway through," he say🍌s. "Again, I wanted to experience it as a player, not actually work on it, but hey, there you go."
There y𝓡ou go, indeed🍬. Next time you play A Link to the Past, maybe spare a thought for Imamura, who gave up playing the game stress-free so you could experience it unlike he did.
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No longer of Nintendo, Imamura is gearing up to release his own 16-bit retro adventure game called Omega 6 The Triangle Stars, which is due to rel♐ease next month.

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Edℱitor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.