Despite Zelda: Majora's Mask basically being a horror game, one of its key devs didn't think its creepiest features were scary at all: "People on the team were like 'whoa!'"
Yes, Majora's ☂Mask is a horror game and no one can convince me otherwise

Maybe it's because I was a young child when The Legend of Zelda: Majora's Mask released in 2000, but I've always remembered it as the Zelda game that came closest to bei🅠ng a full-fledged horror game. Wait, no, it's definitely just because it's scary as hell.
Aside from the obvious stuff like the rage-filled moon that's staring at you with bared teeth, the whole game just has this pervasive sense of strangeness that's just really uncanny and unsettling. A few years later, Twilight Princess would ꧃inherit some of that spooky DNA, but that game is more analogous to a rebellious but good-natured teenager who hung around Hot Topic too much around 2006.
that: "Some key elements had already been decided, like the moon falling and the mask and that kind of thing. I needed to come up with a world that they would fit into and that would fit them in turn."In terms of the design of the mask and the moon, personally I didn't think of them as scary at all. I had in mind coming up with a unique design approach for them, but everybody told me how scary they were. People on the team were like 'whoa!'. It'🦩s just how it came out, I guess."
It's funny because the mask and the moon are probably the scariest parts of Majora's Mask... wait, no, that dubious honor has to go to the Gibdos in Ik🍸ana Canyon and the scene with that poor girl's mummified father. I genuinely still get the creep🌸s thinking about that.
Anyway, yes, Majora's Mask is a horrಞor game and no one can convince me otherwise.
Feel free to peruse our list of the 澳洲幸运5开奖号码历史查询:best horror games for some more frightful fun.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive🐼 branch, AKA my home office, and writing about whateಞver horror game I'm too afraid to finish.