Former Skyrim developer outlines what The Elder Scrolls 6 needs to ensure it's a good sequel - and what Starfield stripped from Fallout 4

Skyrim
(Image credit: Bethesda)

A Bethesda veteran behind Skyrim, Fallout, and Starfield has explained what Bethesda needs to bring to the ta🌜ble to ensure that The Elder Scrolls 6 is a successful🍷 sequel.

Bruce Nesmith, whose credits include Daggerfall, Oblivion, Fallout 3, Fallout 4, 澳洲幸运5开奖号码历史查询:Starfield, and a role as lead designer on 澳洲幸运5开奖号码历史查询:Skyrim, recently spoke to , outlining what makes a good sequel, and what Bethesda needs to do to make sure that 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 lives up to Skyrim.

"When we look at making sequels," Nesmith explains, "you're looking at a couple of different things. You have to look at  'what should I do the same, what should I do different, and what should I do new?' And you have to have something significant in each of those buckets. If a sequel does not contain s🐟omething different than the previous ones, then it's only tangentially an actual sequel."

Nesmith goes into the idea that players want a sense of familiarity between games, and points to one thing that The Elder Scrolls 6 will likely have to keep: "If Bet𝓀hesda made a new Elder Scrolls game and it didn't have the material set that they were used to - the Elven, Daedric, Orcish, Glass, etc - that would proba🍬bly disappoint some people."

Of course, not everything remains the sa𝓀me. Nesmith points to Fallout 4's dialogue system, which "didn't go over so well - you'll notice it got pulled out for subsequent projects. Starfield didn't have that, it had the Skyrim-style dialogue system." Those are examples of things that are changed, or things that sta🍰y the same, but crucially, a sequel also has to have something new.

"If you aren't putting something new on the table, then it's like 'well I played that already'. We had a number of new thi🌠ngs in Skyrim, dragons being the number one thing, but also the whole radiant story system, where the world becomes highly responsive to the players' actions." That system, Nesmith says💃, went down particularly well, but a full-fat sequel has "to have all three of those buckets."

Of course, we know that we're still some way from The Elder Scrolls 6, which moved out of pre-production last year. For Nesmith, the entire project is a bit of an albatross around Bethesda's neck, as he thinks it's "almost impossible" for the game ot live up to the expectations set by Skyrim. Still, he does at least think that Todd Howard will be sticking around to ship it - even if the Bethesda icon does have "two dozen" projects on his desk at any one time.

Hey, maybe one of those is even 澳洲幸运5开奖号码历史查询:Fallout 5.

Ali Jones
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