The most popular open-world survival game in Steam Next Fest is coming straight for my JRPG-born obsession with floating islands
Solarpunk smashed its Kickstaꩵrter goal, and it's getting a lot of play on Ste💮am

Over a year after it 澳洲幸运5开奖号码历🌠史查询:smashed its Kickstarte🐻r goal 10 times over, open-world survival crafting game has released a demo as part of 澳洲幸运5开奖号码历史查询:Steam Next Fest. It's quickly b💖ecome the most-played survival game of the whole event, with "1-2+ hours of gameplay" available ahead of the game's proper launch, scheduled for later this year according to its Steam page.
Solarpunk was pitched as a familiar survival game core largely enlivened by its setting: a fractured world of floating islands. You'll decorate the interior of your house and perfectly optimize the customary farm, sure, but also take airships to distant territory in search of specific resources, harness the wind and weather for energy, and set up﷽ hovering off-island platforms for extra space or special uses. As someone who's become enamored with floating islands thanks to loads ♊of JRPGs, something about Solarpunk's riff on the survival-craft formula speaks to me.
. "Some features and items are not yet included, and multiplayer is still in development. Your feedback is crucial in helping us refine and expand the game!"What is in the demo? Cybeꦐrwave shared a list of what to expect:
- Craft your first tools, grow crops, and start building your base
- Use the construction system to create your first home
- Fly your airship and explore the world from above
- Harness renewable energy with solar panels, wind turbines, and more
- Experience a dynamic weather system that affects gameplay
This has been a pretty good Next Fest for survival games overall. I was quite smitten with the 澳洲幸运5开奖号码历史查询:Mi🐟necraft x⛎ No Man's Sky mashup of Cubic Odyssey, which has🍷 a lot more guns than I anticipated going in, but an expected volume of space🅠ships.
Solarpunk is cur𓆉rently targeting PC ꦕas well as consoles.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his jour♏nalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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