Palworld's multi-million player launch was originally in the hands of just one server guy who was "trying his best"
Pocketpair waജsn't ready for such a huge turnout, and nobody probably could've been

When 澳洲幸运5开奖号码历史查询:Palworld launched in January 2024, developer Pocketpair had just one employee overseeing the servers – which were quickly fl♉attened under the w꧂eight of 2.1 million players on Steam alone.
"He was trying his best," Palworld global community manager John Buckley tells . At the time, the game's entire dev team was just 35 people, and that's with external developers included. None of them expected the runaway start that made Palworld the third-biggest Steam launch of all time, to say nothing of the Xbox audience which broke 7 million total players by the end of January, and nobody on this planet is ever truly prepared for a launch of this size. 澳洲幸运5开奖号码历史查询:Big online games always break for a reason.
Palworld's player count quickly blitzed p♍ast 100,000 aft😼er the game went live, and that's when the technical problems started to compound. "Throughout the night it kept going," Buckley recalls. "And there was a point, definitely after midnight because a few of us had gone home who lived far away, that the servers broke. That was around a million."
Server host 澳洲幸运5开奖号码历史查询:Epic Games worked with Pocketpair to help stabilize the game, and despite some connection and lag iss💖ues, Palwor🐭ld was generally playable for most players outside its absolute lowest dips. "It was a lot of intense lag, but Epic was amazing," Buckley says. "They super quickly allocated more resources to us and they helped out."
Recently, Pocketpair has been wrangling a different Palworld problem: 澳洲幸运5开奖号码历史查询:a Nintendo lawsuit which has already seen the dev issue two updates that seem to 澳洲幸运5开奖号码历史查询:quietly distance the hit survival game from the patent infringements alleged by Nintendo. Capturing and deploying Pals works a bit differently now, but the game is largely the sa💟me mix of survival-craft shooting under the hood.
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Auꦫstin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.