Palworld dev says Pocketpair could "mass hire" to help update its survival game faster, but it won't: "That's how game companies fall into the usual traps and become slimy"

Palworld
(Image credit: Pocketpair)

Palworld community manager John "Bucky" Buckley has responded to players wondering why Pocketpair doesn't just hire more developers with the money gained from the survival gꦗame's overwhelming success in order to develop updates faster, saying that things ar✅en't that simple.

Palworld has done well enough that it had Bucky (who's also Pocketpair's communications director) saying the game hit a "disgusting number" of players in its first week "that makes me feel sick," with the studio using the funds it accumulated to take "risks" as well as 澳洲幸运5开奖号码历史查询:set up a publishing branch to help get more indies off the ground.

, Bucky shares a about the game (which quotes a GamesRadar+ interview with Bucky) s𝔍aying that things players see as easy🍷 updates could actually take the studio a really long time.

Bucky elaborates in his latest tweet, saying, "The same people who say 'they made $$$$$ just hire more people!' are the same people who get all pissy whe🍸n a company grows too big and becomes too 'corporate.'" He explains that the studio "could mass hire devs tomorrow," but that "you risk changing the company culture," and that finding the right people to hire is more important than getting the numbers up.

Bucky follows the tweet up, saying: "The word 'sustainable' has become a bit of a bo💖ogeyman for many but the goal is to make games in a sustainable way that doesn't mean bloat hiring and burning all your funds." He adds: "That's how game companies fall into the usual traps and become slimy."

This echoes a sentiment from 澳洲幸运5开奖号码历史查询:Helldivers 2 boss Johan Pilestedt, who had a similarly huge success weeks after Palworld released, over-hiring to 🦹help with the game's server issues only to lay them off weeks later would be a huge mistake.

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Scott McCrae
Contributor

Scott has been freelancing for over three years acro💜ss a numbe🦂r of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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