10 years later, the original Dying Light is getting a chunky visual upgrade with audio improvements this week, but it's not a "complete overhaul or remaster"
Dying Light boss Tymon Sm🀅ektala says his "heart skipped a beat" when he realized people were expecting a "full remaster" from the Retouched Update

Dying Light's free Retouched Update is coming to all p🐎latforms on June 26, Techland haꦦs announced.
Dying Light franchise director Tymon Smektala first teased the Retouched update back in January for thღe series 10th anniversary, but details around what exactly the update entails have been pretty unclear until now. That's led to some speculation that Dying Light is being remastered, which Smektala says he had a visceral reaction to.
. "Quite a few of you were expecting a full remaster of some sort."So, let's set the record straight: the Retouched Update is about squeeziꦦng out even more from the Dying Light you already love. It’s not a complete overhaul or remas🐲ter."
Honestly, I think Techland is being a little modest here. I definitely appreciate the clarification, but from whaꦬt I've see𒀰n of Dying Light's Retouched Update in screenshots, which you can see for yourself below, it looks like more of an improvement than a lot of official "remasters" I've seen before.



Techland says the update took so long to develop because they were working with 10-year-old technology and had to manually retexture all assets that needed to be improved, and do so without making ཧthe game any more demanding on systems.
"I basically walked through 💟the entire map, looking for assets to be improved," said lead 3D artist Krzysztof Knefel. "An🐬d all of those had to be changed manually by our artists."
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Plus, the game's audio system has been beefed up with all new tracks from original composer Paweł Blaszczak, not to mention new ambient sounds and juiced up hit reaction audio.
All of this packaged for free, and with assurances from Tech🔯land that it won't affect PC system requirements, is enough to warrant a remaster label, in my humble opinion. But I guess Techland is just too humb🎉le for that.
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as Games🐎Radar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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