Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"

Super Smash Bros. for Nintendo 3DS key art.
(Image credit: Nintendo)

Super Smash Bros creator Masahiro Sakurai has praised late Nintendo president Sﷺatoru Iwata's role in not only bringing the iconic fighting series to life, but keeping it going, too.

In a (translated via Google), Sakurai is asked how meeting Iwata for a job interview at HAL Laboratory affected his work. In short, quite a bit. Sakurai says he might not havꦯe joined HAL if not for Iwata, and had the Nintendo icon not made the prototype for Smash Bros. to begin with, it may not have b✅een released to the world at all. Sakurai also says the series "might have died out" had Iwata not asked him to make Super Smash Bros. Brawl after he left HAL Laboratory.

Given all of that, Sakurai says, "the⭕re's no doubt that he influenced me in many ways." The influ༺ence Sakurai speaks of, though, is more about the direction of his career than his craft – that he did on his own.

Sakurai recalls a senior colleague being mean to him when he first joined the company. After asking the difference between a proposal and a specification, he was told one was a proposal, and the other was, get this, a specification. Sakurai then knew going the self-taughꦉt route was probably for the best.

Unhelpful colleagues aside, it's all worked out rather well for Sakurai. Aside from oodles of beloved games under his belt, it was that he's being honored by the Japanese government for his exceptional YouTube videos. Sak🅰urai might have been largely self-taught, bu✨t that doesn't mean you shouldn't learn from the greats.

Super Smash Bros. creator Masahiro Sakurai says he'll make a game "even if it's the opposite of what I like," because "you have to think of it as work, not entertainment."

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for gꦿood measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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