You can now play Super Mario 64 in VR on an actual Nintendo 64, but the frame rate is so bad you'll probably get "really bad motion sickness"
Portal 64 dev James Lambert is still cooking s🌸ome wi🌊ld projects

There are plenty of ways to play classic games in VR thanks to various emulator upgrades on modern platforms, but if you've ever wondered whether you could plug a VR headset into a 28-year-old Nintendo 64 console and get a similar experience, wonder no more - one developer has gotten a VR version of Super Mario 64 running on original hardwarꦓe.
That developer is James Lambert, who you might know as the person behind 澳洲幸运5开奖号码历史查询:the sadly canceled Portal 64 demake. He's not quitting N64 development, though, and on top of the 澳洲幸运5开奖号码历史查询:original game he's making, Lambert is also at work on various experiments with attaching an Oculus Rift development kit to the console using a custom USB adapter. And what better way to test it than wit🦩h a VR-enabled Mario 64 romhack?
The hack works pretty much as you'd expect, splitting the typical Mario 64 camera view into slightly offset positions that can mimic the distance between your eyes and give you a perception of depth. "I was able to get split screen rendering pretty quickly," Lambert explains. "It was just a matter of rerunning the rendering code twice, doing it once on onꦫe half the screen and again on the other. But the downside is this iꦡs less than optimal because I have to process the whole scene twice which is redundant work."

I'd recommended watching the if you want a full technical breakdown of the troubleshooting Lambert did to make all this work, but in the end he says it "works far better than I was 🐻expecting." There are small glitches - like how the sprite-based trees keep standing straight up even as you tilt your head - but by and large it totally works.
Lambert shows off several levels in the video, noting that the castle courtyard "runs pretty smoothly" but finding that the actual levels, even Bob-o🐈mb Battlefield, have frame rate issues - an especially big problem i🙈n VR. He also didn't find that the added depth perception was very useful in more challenging levels like Tick Tock Clock.
By the end of the test, Lambert says "I was getting very motion sick. The head tracking wasn't very good, the frame rate's not very high, and both of those lead to a really bad motion sickness. It doesn't help that Mario 64 is also a game thatꦓ has a lot of movement."
But hey, if you don't mind some motion sickness, you've got an Oculus development kit laying around, and you're willing to you can download the romhack for yourself over on . For me, I'm happy to live the Mario 64 VR life vicariously through YouTube videos and e🔴njoy the knowledge that developers out there are pushing aging video game hardware to its absolute limits.
Weekly digests, tales from the communities you love, and mor♏e
Many of the 澳洲幸运5开奖号码历史查询:best N64 games would be mesmerizing in VR.

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting💝 his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.