Deus Ex lead's new game offers a Baldur's Gate 3-grade commitment to cheese where friends can betray each other over a wheel of parmesan
I'd do anything for burrata

I was impressed with the early 澳洲幸运5开奖号码历史查询:Thick as Thieves build I saw in a hands-off game session at 澳洲幸运5开奖号码历史查询:Summer Game Fest – but despite the fact that Deus Ex creator Warren Spector's new PvPvE game seems to offer co✱mpelling, magical intrigue in its early 20th century setting, I couldn't stop thinking about cheese.
Developer OtherSide Entertainment's lead producer Samantha Stetler explained to me that her coworkers and fellow playtesters were obsessed with fighting over a 澳洲幸运5开奖号码历史查询:Baldur's Gate 3-style, chunky cheese wheel you could pick up in Thi𓂃ck as Thieves; you play as one of three thieves planning clever Ocean's 11 heists, so there are jewels and other stacks of loot you can creep out of a mission with, but t📖he cheese seemed most appealing to me, too.
While demonstrating her charac꧑ter's ability – each rough-and-tumble Brit you can play features a special move, like ziplin🅠e agility – Stetler snuck around an old manor picking locks, impersonating cube-headed security guards, and even using magic to deploy a cute pickpocket fairy to lift keys. But in the bottom right corner of her screen, where she could stay updated with her rival thieves' movements, a stalemate was unfolding: first one player grabbed the cheese wheel, then the other took it back, then the other yanked it away, and so on.
The gameplay Stetler was demonstrating was completely charming – a more PG, Dr🔜eamworks movie take on the 1998 stealth game Thief: The Dark Project, I think. But I admit to feeling a little checked out about༒ it until Stetler herself found a finely aged cheese in one of Thick as Thieves' multiple possible, randomized missions.
It was a good cheese, a cheese that could inspir𒁏e men to scale mountains – or to unrepentantly betray their friends, as was the case here.
Weekly digests, tales from the communities you lovღe, and more

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When shꦯe's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
You must confirm your public display name before commenting
Please logout and then login꧟ again, y🔯ou will then be prompted to enter your display name.