Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"
Sam Fisher pickpock🌃eted a few tricks from Solid Sn🌟ake

Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid's influential, stealthy 'action espionage' way of🃏 doing things.
澳洲幸运5开奖号码历史查询:Hideo Kojima's 1998 action-adventure, Metal Gear Solid, by no means invented the the act of sneaking around intricate, zig-zaggin🅷g levels all while unarmed, but it did somewhat popularize the stealth genre in general. Metal Gear Solid's complicated anti-war st🐼oryline and sometimes indulgent, always ambitious cutscenes are probably what garners the most attention nowadays, though the game's careful infiltration is what snuck into other series.
Speaking to 澳洲幸运5开奖号码历史查询:Retro Gamer in Issue 261, the original Splinter Cell director Francois Coulon rev🎐eals the team looked to Solid Snake's antics for in💜spiration when creating Sam Fisher's similarly hush-hush debut. "MGS showed us how stealth mechanics should be done," says Francois, specifically pointing to the classic game's "clear rules" that always clarified what was happening and how to react.
"It is a complete and consistent set of rules that set the way for any stealth game," Coulon continues. "Remove one of its elements and the experience will be dull, frustrating💧, or ridiculous. MGS was perfectly executed in th🌳at regard. No frustration - you know when you lose and you don't blame the game for it."
Things have come full circle for both stealth icons in the decades since their debut as publisher Konami went back to the drawing board with a 澳洲幸运5开奖号码历史查询:series of re-releases and an upcoming 澳洲幸运5开奖号码历史查询:Metal Gear Solid 3 remake, and Ubisoft is kind of trying the same approach with a Splinter Cell remake that was announced three years ago and has since gone MIA.
While we wait for both, why not check out the澳洲幸运5开奖号码历史查询: best stealth games tip-toeing around?
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities yo🧔u love, and 🐓more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vague💛ly silly. Also has an English Literature and Fi𒁃lm Studies degree that he'll soon forget.