Starfield design lead says the space RPG is "in a lot of ways" the "hardest thing Bethesda has ever done" and also "the best game we've ever made"

The Oracle station in Starfield Shattered Space
(Image credit: Bethesda Softworks)

澳洲幸运5开奖号码历史查询:Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "eveꦫryone's cup of tea", but he still reckons it's one of Bethesda's most ambitious projects as well as its best in a lot of ways.

澳洲幸运5开奖号码历史查询:We sat down with Pagliarulo ahead of Starfield's first story expansion, 澳洲幸运5开奖号码历史查询:Shattered Space, and he explained how Bethesda views its new IP in relation to its more established and, let's be real, beloved franchises like The Elder Scrolls and Fallout. 澳洲幸运5开奖号码历史查询:He first joked that making Starfield taught him that "fans really, really, really want 澳洲幸运5开奖号码历史查询:Elder Scrolls 6", but then he went into a more ear🧸nest answer about Starfield's successes.

"I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done," Pagliarulo said. "We pushed ourselves to make something totally different. To just jam into💙 an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It's also, 🃏in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls."

It's hard to overstate the anticipation that preceded Starfield's launch last year, but it's safe to say it didn't quite meet the moment for most fans. Reviews from both critics and players have generally been solid, and our own 澳洲幸运5开奖号码历史查询:Starfield review gave it 5/5 stars and called it "th𒉰e best thing Bethesda's done since Oblivion", ꧋but in general the collective sentiment is that it just didn't live up to the monumental expectations set by genre-defining RPGs like Skyrim and Oblivion.

Doing little to change that narrative, Starfield's first story expansion, Shattered Space, launched to 42% positive "mixed" reviews on Steam this week.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancꩵing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as⛎ GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.