Days after EA CEO suggests players crave live service guff, Kingdom Come: Deliverance 2 boss says their single-player RPG made all its money back in one day
Amid Dragon Age: The V🌄eilguard underperformance, Andrew Wilson reckoned player𝐆s seek "shared-world" features

澳洲幸运5开奖号码历史查询:Kingdom Come: Deliverance 2 has already recouped its development costs and turned a profit, having sold 1 million copies in its first 24 hours.
Daniel Vávra, co-founder of Kingdom Come developer Warhorse Studios, discussed the game's launch with Czech outlet . A machine 🦄translation of his comments, separately archived , confirms the game made money on its first day.
"Before the launch, ꦦwe were bettin🌌g in the studio on how many copies we could sell," Vávra said (again, machine translated). "And I won. I missed by 300 units. We're happy with the numbers, and if the trend continues at the same pace, it will be great."
Kingdom Come: Deliverance 2's launch success comes on the heels of controversial and somewhat opaque comments from EA CEO Andrew Wilson, who discussed the underperformance of 澳洲幸运5开奖号码历史查询:Dragon Age: The Veilguard at the company's latest financial call. Wilson's remarks, particularly the suggestion that The Ve🌞ilguard didn't resonate with a "broad enough audience" at a time where players "increasingly seek shared-world features and deeper engagement," came across as a ham-handed endorsement of live service models, especially in the shadow of the multiplayer component that was once part of The Veilguard.
Countless games – including many EA games – have pr🍨oven that single-player games are here to stay and can find huge success. The timing and the direct parallel of an RPG like Kingdom Come: Deliverance 2 becoming the game of the m🀅oment only hammers it home.
Former Dragon Age lead Mike Laidlaw 澳洲幸运5开奖号码历史查询:also bristled at the argument that live service features would've helped The Veilguard. "I'm not a fancy CEO guy," Laidlaw said, "but if someone said to me, 'the key to this successful single-player IP's success is to make it purely a multiplayer 𒁏game. No, not a spin-off: fundamentally change the DNA of what people loved about the core game' to me, I'd probably, like, quit that j🍸ob or something."
This notably follows significant layoffs at Bioware, with the narrative team – you know, the backbone of an RPG – seemingly gutted as EA shuffles staff around and Bioware's remnants focus on Mass Effect 5.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanni♚ng Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.