As Final Fantasy 7 Rebirth finally escapes PlayStation prison, the JRPG's director says "I recommend the PC version" for the "improved lighting"

Final Fantasy 7 Rebirth Aerith and Tifa suited
(Image credit: Square Enix)

澳洲幸运5开奖号码历史查询:Square Enix revealed at 澳洲幸运5开奖号码历史查询:The Game Awards that 澳洲幸运5开奖号码历史查询:Final Fantasy 7 Rebirth is at last receiving a PC vers🍨ion on 🐬January 23, and director Naoki Hamaguchi is looking forward to what that means for the JRPG's fancy lighting. 

"I recommend the PC version of FF7 Rebirth," Hamaguchi says in , "beca♔use of the improved lighting. I'm looking forward to many game fans getting to experience this game."

Prettier sunsets are certainly a welcome token of appreciation for PC players; Final Fantasy 7 has b𝓡een locked away in PlayStation purgatory for nearly a year, ever since Square Enix first released the earth-shaking remake in February. 

PS5 players, however, are anxious to discover where their Ch💙ristmas present is. For months, of unnatural l🅰ighting plaguing Final Fantasy 7 Rebirth, anguished over the fact that any of Square Enix's patches have only exacerbated the problem.  

"I've never seen worse lighting than in Rebirth,"🎉 one frustrated player . "Walking outside looks like I'm walking into Bahamut's [pr𓆉actically atomic attack] Gigaflare every single time. Visually, this game is incredibly disappointing."

"Put your sunglasses and sunscreen on," instructs one gen😼erous commenter 🐽in a separate Reddit thread about the .

So Hamaguchi's pleasant acknowledgement that Final Fantasy 7's PC version cures it of its pervasive lighting problems is hitting PlayStation cops like an asteroid. "PS5 should have this lighting update, too," one fan replies to Hamaguchi . "Now that's really not normal." Though, to be fair, neither is naming a man💜 "Cloud."

Final Fantasy 7 Remake director had to swap his inspirations from The Last of Us to The Witcher 3 to make Rebirth's open world.

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygonꦍ. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies oneꦑ through 11.