Yellow Taxi Goes Vroom smashes together Super Mario 64, Katamari Damacy, and Crazy Taxi to create the wildest platformer I've ever played
Indie Spotlight | Yellow Taxi Goes Vroom is a platformer that doesn't pl💞ay by the rules, and doesn't want you to either, encouraging high speed collisions ༒for maximum airtime

A while back I wrote about the 澳洲幸运5开奖号🤪码历史查询:wonderful slick movement in Penny's Bi𒁏g Breakaway, how all the♒ dips and curves allowed for smooth and elegant player expression. Yellow Taxi Goes Vroom is also an (ahem) vehicle for player expression in a 3D platformer, that's also all about using level geometry to its fullest. Except here you take your colorful little cab, hit the boosters and ram into sharp angles at top speed to fling your transportation hero high into the sky at velocities that can feel almost game breaking.
Yellow Taxi Goes Vroom, from developer Panik Arcade, shares a similar philosophy to some of the 3D platforming greats. As a player, you're in control of your movement, and able to feel like you're taking advantage of the space to power through on your own terms to mee✅t tricky challenges. But by having you smash headlong into solving those problems, even from the earliest stages, Yellow Taxi Goes Vroom is upfront about its tongue-in-cheek, joyous brashness.
Pedal to the metal
Playing early levels for the first time, you feel a little unsure about how to best make it through. Your taxi's moveset is, for the most part, quite stripped back and simple. You accelerate forwards, able to drift a little as you turn corne💟rs, and complete jumps by hitting a boost – which has you pause for a moment as a clockwork engine twists – shooting you forwards and into the air.
Quickly, you learn that you don't just need to fling yourself off simple ramps. Pretty much any angled surface, once you hit at speed, will send you soaring relative to its steepness like you're blasting into a pinball bumper. 🐼And, you learn, you can stall out your own boost to flip your car over, trading forward momentum for an extra hop into the air and improved maneuverability. It can almost feel game b♊reaking at first until you realize later devious challenges are often built around having you exploit this in mind.
At the same time, though, there's the sense as you explore each vibrant level – everything is super colorful like a cross between Super Mario 64 and Katamari Damcy – that the developers aren't quite sure how far players will be able to break the movement, yet are extremely okay with letting you loose to try your best. Eac⛦h level has you tracking down cogs to progress in an overworld – traditional collectathon stuff – and on my first go around initial stages there were quite a few that felt impossible to reach. It's not until going back to them, having learnt to master some of the almost game-breaking-feeling controls, that I learn just how much power you have to really toss the taxi all over the maps.
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Games Editor Oscar Taylor-Kent brings his Official PlayStation Magazine and PLAY knowledge to continue to revel in all things capital 'G' games. A noted PS Vita apologist, he's always got his fingers on many buttons, having als🐼o written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and Xbox, to name a few.
When not knee deep in character action games, he loves to get lost in an epic story across RPGs and visual novels. Recent favourites? Elden Ring: Shadow Of The Erdtree, 1000xResist, and Metaphor: ReFantazio! Rarely focused entirely on the new, the call to return to retro is constant, whether that's a quick evening speed through Sonic 3 &am🦋p; Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.
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