This open-world game imagines a cartoony Zelda: Tears of the Kingdom where the Master Sword is the Master Shield – it's coming to all platforms and I dig its Steam Next Fest demo
The Knightliꦐng feels more like a platformer with🎶 some cool open-world ideas

A good enough idea can be the tentpole for a whole game. , an upcoming 🍨open-world game which seems directly inspired by The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, is all about the shield. You can shield slide around just like Link does in the open-world Zelda duology, except it's even more important for getting around The Knightling's 3D platformer-style world, delightfully sculpted from ramps and speed boosts that all but scream "shield slide here." But your sentient shield is also your melee weapon, throwing weapon, glider, parry, slow-mo throw, and basically everything else.
We 澳洲幸运5开奖号码历史查询:first spotted The Knightling la🍸st year, and as developer Twirlbound prepares the game for a PS5, Xbox Series X|S, Nintendo Switch, and Steam release, I was eager to give it a go in 澳洲幸运5开奖号码历史查询:Steam Next Fest. Its demo is a condensed, slightly sparse, but instantly enjoyable romp arou😼nd cute hillsides dotted with treasure, towns, collectibles, and NPCs to assist as our aspiring young knight.

The Knightling himself moves and controls pretty well, with a heavy shield attack combo, responsive double jump, and an especially satisfying parry and follow-up attack. A familiar shot of electricity surged through me the first time I perfectly parried a swipe from what I'd call a demon frog. Ooh, that felt good. I wish I had a few more of the moves shown off in the trailer. The more shield non🍒sense you can string together, the better The Knightling becomes, which I suppose bodes well for the many upgrades that are apparently in the full game.
The Knightling doesn't have a release date yet and still feels unfinished – especially in the world, which lacks the interactivity and thrill-a-minute density of Zelda's triumphs – but this is a demo with what we in the business call stuff. There's something here. The bright art style is a perfect fit for the lighthearted 3D platforming energy pouring out of this🧸 game, the soundtrack has a lovely chipper vibe, and the Swiss Army Shield may well be strong enough to carry this thing. This strikes me as a game that could be something special as long as it doesn't overextend itself in world design – less is more, for my money – and as a fan of 3D platfཧormers and the modern Zelda games, it's staying on my wishlist.
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destin🐷y column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing aಞs many roguelikes as possible.
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